Final Fantasy VI: Restored Ability Names
02-26-2012, 05:23 PM
(02-25-2012, 10:38 AM)Angelo26 Wrote:
For this, you could have a bigger menu with Left hand under right hand or vice versa...
(02-25-2012, 10:38 AM)Angelo26 Wrote:
For this one, you could have a scroll down list of the 8 tools (one per line)...
I could maybe help you but I have never done any menu hack beside the easy hack of Gogo special menu transferred to Locke...We could take a look at it next week during my vacations but it does sounds like a lot of fun in C3...
02-26-2012, 05:27 PM
(02-26-2012, 11:59 AM)PJM Wrote: Right here
This gave me an error and I can't download anything.
02-26-2012, 05:30 PM
Sorry about that, the link is fixed now
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02-26-2012, 05:33 PM
(02-26-2012, 05:23 PM)Madsiur Wrote:
For this, you could have a bigger menu with Left hand under right hand or vice versa...
I tried before but...at the time I couldn't find the data that specifies the exact position for the weapon and shield, so I could move them around. Another way of getting rid of this bug is to remove the ability to equip shields and weapons during a battle.
(02-26-2012, 05:23 PM)Madsiur Wrote:
For this one, you could have a scroll down list of the 8 tools (one per line)...
For this, the main issue is that the game considers the tools as items. What you see displayed in the tools command are 8 items that correspond to the tools. So, expanding the item names to 16 letters will result in this bug. The obvious solution would be to have the tools command access the names of the tools (13 letters) separately from the items (16 characters).
Easy solution, not so easy implementation XD
02-26-2012, 05:39 PM
(02-26-2012, 05:34 PM)Angelo26 Wrote: For this, the main issue is that the game considers the tools as items. What you see displayed in the tools command are 8 items that correspond to the tools. So, expanding the item names to 16 letters will result in this bug. The obvious solution would be to have the tools command access the names of the tools (13 letters) separately from the items (16 characters).If it's not easy to implement them separately, what about cutting the item names down to 13 characters as well? Actually, I think we discussed this once...
Easy solution, not so easy implementation XD
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02-26-2012, 05:42 PM
02-26-2012, 05:43 PM
Oh haha, maybe not. I just thought it sounded familiar after I had typed it lol
NNID (Wii U): pjmcphee
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02-27-2012, 09:51 AM
PJM, does your fix include Angelo's most recent fixes?
02-27-2012, 10:16 AM
Yes, as far as I know, unless Angelo made some changes I was unaware of. I believe mine was made after Aegis requested some menu items be in initial caps, like Item, Arrange, Use, etc.
NNID (Wii U): pjmcphee
PSN: PaJMtree
Xbox Live: PJ_McPhizzle
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