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Final Fantasy VI: Restored Ability Names

#41
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Updated the main post with a new version of the patch.

It now includes the header (apply the patch to a HEADERED rom now), and Bushido techniques are expanded to 13 letters (in menu and battle).
 

#42
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EDIT: One of Umaro's abilities given via a relic, the one that attacks the enemies with a wave of snow, what was it called?

For some reason this ability is now called "Holy Sword" XD
 

#43
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its called storm

but in usme its gale


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
 

#44
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Cool! Does this work with Poco Loco's patch? I forgot if that patch needs a headerless rom or one with a header. :S


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#45
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The download link doesn't appear to be working.
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#46
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#47
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It's working now. I swear this morning when I tried to download it just defaulted to a screen with a bunch of jibberish on it.

Now it works fine. I wonder the chances are of the multi editor working with this patch sometime soon. Love the concept but it overly complicates changing things for a rookie like me. Sad
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#48
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(12-05-2011, 12:50 PM)silvermaine Wrote: I wonder the chances are of the multi editor working with this patch sometime soon.

As of now, none XD. I'll probably work with lordJ to make usME compatible real soon (mid december?)
 

#49
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That would be epic. It will be long after Mid December by the time I learn how to hex edit this stuff.
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#50
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Same here. I just cannot re-learn to hex-edit for the life of me. I used to know how to do it as a teenager, but not now. x.x;


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