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Hey Angelo26, I was wondering if you could tell me the steps to change the names in this patch.
I took a trip to the tutorials section but i still couldn't make sense of it. I have windhex, and I'm no stranger to hex editing (compressed data is a different story) but it's all jiberish. Is it just a matter of using a table file, or is there something else?
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You need some menu table files...I forgot where they are, but once you know where they are, you just open table from windhex and do a search for something...example, "Firaga" or "Valigarmanda" will get you to the correct address, I think
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Angelo, do you think you would be willing to (or be able to) go a little further with this patch and add in longer length item names?
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11-28-2011, 02:53 PM
(This post was last modified: 11-28-2011, 03:01 PM by Zeemis.)
The only thing I can think of that would fix this is modifying the font size and changing it to variable width which I've seen people do.
Something like this I guess.
http://www.romhacking.net/hacks/440/
This may also be helpful:
http://www.romhacking.net/documents/245/
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EDIT!
What am I talking about?!
DOH!, FF3usME can apparently already manage the widths of a font.
I could make a font that collaborates with your patch here so that the font would be displaying right if you release an addition patch that also includes more characters in item names.
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The GBA font that Poco Loco made has a smaller character width--it allowed me to put all of the intro scripts on one page, rather than the old font which required two.
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(11-30-2011, 10:10 PM)Angelo26 Wrote: It means I probably need to make any updates pretty soon before he starts working on the new version.
Sounds like some good motivation
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I hope Lord J thinks about implementing some of my ideas based on notes I've documented. Such as battle backgrounds, and more.