Assembly Documentation
Overview
- Cartridge Data (ROM)
- Memory (RAM/SRAM)
Player
Player data is used in the Field, Battle and Menu programs.
- Characters given to the player throughout the game are initialized with Character Start Up Stats.
- Spells (Spell Data) and Battle Commands (Battle Command Data) are abilities learned by characters in the game.
- Spell learning happens with Esper Data or Natural Spell Learning. Spell learning is also available through equipment (items).
- Some game mechanics such as Condition Effects and Elements have a fixed format. They can be associated with Items, Spells, Monsters or Characters.
Field
Battle
- Battle Graphics Program (C1) - Battle Program (C2) - Battle RAM
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- Battle Text (Battle DTE - MP Needed DTE)
- Spells in battle:
Menu
- Menu Program (C3) - Menu RAM
- Menu Text (Menu DTE - Menu Descriptions DTE)
World
- World Program (EE) - World RAM
- World Map Events in Field Events (CA)
Sound/Music
- Sound/Music Program (C5) - Sound/Music RAM
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- SPC Data (Music Commands)
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