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ff3:ff3us:doc:asm
Table of Contents
Assembly Documentation
Overview
Player
Field
Battle
Menu
World
Sound/Music
Assembly Documentation
Overview
Player
Field
Battle
Menu
World
Sound/Music
Assembly Documentation
Overview
Credits
Cartridge Data (ROM)
ROM Map
Unused Space
Unused Captions
Memory (RAM/SRAM)
Field RAM
Battle RAM
Menu RAM
World RAM
Sound/Music RAM
SRAM
Compression
Algorithms
Player
Player data is used in the Field, Battle and Menu programs.
Characters given to the player throughout the game are initialized with
Character Start Up Stats
.
Items
(
Item Data
) are objects of quantity aquired ingame.
Spells
(
Spell Data
) and
Battle Commands
(
Battle Command Data
) are abilities learned by characters in the game.
Spell learning happens with
Esper Data
or
Natural Spell Learning
. Spell learning is also available through equipment (items).
Some game mechanics such as
Condition Effects
and Elements have a fixed format. They can be associated with Items, Spells, Monsters or Characters.
Field
Field Program (C0) -
Field RAM
Field Events (CA)
Event Commands
Movement Action Commands
Field Text (CD)
(
Field DTE
)
Locations
Location Properties
Location Tile Properties
Location Tilesets
BG3 Graphics
BG1/BG2 Animation Data
BG3 Animation Data
Palette Animation Data
Entrance Event
Event Triggers
NPCs
(
Actor Sprites
)
Chests
Exits
Battle
Battle Graphics Program (C1) - Battle Program (C2) -
Battle RAM
Battle Events (D0)
Battle Event Commands
Battle Animation Script Commands
Battle Text
(
Battle DTE
-
MP Needed DTE
)
Battle Backgrounds
Battle Packs
Battle Formation
Battle Flags
Character AI Data
Monsters
Monster/Esper Graphics Data
Monster Stats
Monster Items Stolen and Dropped
Spells in battle:
Attack Animation Data
Attack Graphics Data
Spell & Item Special Effects
Menu
Menu Program (C3) -
Menu RAM
Menu Text
(
Menu DTE
-
Menu Descriptions DTE
)
Colosseum Data
Shop Data
Rare Items
World
World Program (EE) -
World RAM
World Map Events in Field Events (CA)
Overworld Character Script Commands
Overworld Vehicle Script Commands
World Map Tile Properties
Sound/Music
Sound/Music Program (C5) -
Sound/Music RAM
Music Tracks
SPC Data (
Music Commands
)
Instrument Sets
Instruments
Sound Effects
ff3/ff3us/doc/asm.txt
· Last modified: 2019/02/12 12:46 (external edit)
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