ff3:ff3us:doc:asm:fmt:map_tile_sets

Location Tile Sets

Location Tile Sets have indexes for Layer 1 and Layer 2 tile sets and will be loaded in pairs, one for each layer 1 and 2.

Location Tile Sets are associated with (they use) 4 GFX sets, a Solidity set and a Palette set,

Some Location Tile Sets will optionally use Animation for Layer 2 and Layer 3 GFX (with animation).

Description Value
SNES offset $DE0000
Chunk size compressed
Size (decompressed) $800
Number of chunks $4B
Total size $1B400

Each tile set is $800 and has a maximum of $100 tile (16×16). Each tile is composed of 4 8×8 subtiles, top-left (1), top-right (2), bottom-left (3) and bottom-right (4). Bytes $400 to $7FF are one byte of data per subtile, starting from all top-left subtiles ($400-$4FF) and following same order as described above. As an example consider tile $F3 of the tile set:

subtile tile set offset
top-left $4F3
top-right $5F3
bottom-left $6F3
bottom-right $7F3

This data byte has the following format:

bit 0 ?
bit 1 ?
bits 2-4 Palette ID (0 to 7)
bit 5 Priority one
bit 6 Mirrored
bit 7 Inverted
L1 L2  Tileset					GFX1 GFX2 GFX3 GFX4 | PROP PAL | 7-bit Hex
--------------------------------------------------------------------+----------+--------------
00 00  Desert and Figaro Castle		        00   01   02   03   | 01   00  | 808060800000
00 2A  Castle in Moonlight (Opera)		00   01   35   40   | 21   00  | 80400D080054
01 02  Houses and Trees Outdoors		04   05   34   07   | 0B   26* | 8402ED800404
03 04  Doma / Ancient Castle Outdoors*		00   33   09   01   | 02   02  | 805922000C08
05 06  Town Outdoors				0A   0B   07   08   | 04   03* | 8AC50101140C
07 08  Docks*					0C   0D   08   13   | 11   04  | 8C0662021D10
09 --  Cave					0E   31   --   --   | 06   05  | 
09 26  Cave w/ Primal Habitants (moogles)	0E   31   --   --   | 06   15  | 8E98C351244C / 8E98C301244C (underneath narshe)
09 2E  Cave w/ River				0E   31   --   --   | 06   05  |
09 40  Cave w/ Lava				0E   31   --   --   | 06   20  | 8E98C3B12480
0A 0B  Castle Indoors				0F   10   11   12   | 05   06  | 0F4844022816
0C --  Lete River / Veldt Waterfall		14   05   --   --   | 1C   07  | 9442A1103018 
0D 0E  Imperial Camp				15   16   11   00   | 14   08  | 154B0400341C
0F --  Cave w/ light shining			17   18   00   11   | 10   09  | 170C20023C1E
10 11  Town Indoors				19   11   1B   1A   | 07   0A* | 99C846034022
12 25  Mountain Cliff				1C   1D   2F   32   | 0C   17  |  
12 2A  Mountain Cliff w/ Waterfall		1C   1D   35   40   | 0C   17  | 9C4E0DF84854 (baren)
12 2C  Mountain Entrance			1C   1D   35   32   | 0C   17  | 9CCE4B06484A / 9CCE4BB6484A (mt. zozo)
13 14  Narshe Outdoors				0A   1E   1F   20   | 08   0C  | 0ACF07344C28
35 14  Narshe Outdoors Intro			0A   1E   1F   20   | 12   0C  | 0ACF0734D428
15 16  Damaged Town Outdoors			0A   0B   21   08   | 1E   03* | 8A450801542C
17 31  Snow Cliff				22   00   1F   20   | 19   0D  | 22C007045C62
18 2D  Train Docking Station			26   27   28   4A   | 0D   0E  | A6134A29605A
19 1A  Phantom Train Interior			2A   11   1B   00   | 13   0F  | AAC806006434
1B 1C  Zozo             			2B   2C   06   07   | 0E   2A  | 2B96E1A06C38
1B 1C  Fanatic Tower                            2B   2C   06   07   | 0E   2A  | 2B96E1B06C38 
1D 1E  Vector Outdoors*		         	2D   0B   39   Ö8   | 1B   11  | AD450E01743C
1F 20  Figro Eng. / Ancient Castle Indoors 	0F   10   11   12   | 0A   06  | 0F4844027C40
21 --  Returner's Hideout / Cave Dwelling	0E   11   12   05   | 09   12  | 8E88A4408442
22 43  Magitek Res. Facility			36   37   38   3A   | 24   18  | B61B2E17BD60 
23 24  Floating Continent, earth below		30   31   00   00   | 0F   13  | B01800B08C48
27 28  Village Outdoors 			04   05   34   07   | 0B   26* | 8402ED009C50 
29 2B  Kefka's Tower, Kefka's Lair		23   24   42   00   | 29   22  | 2392B0B6A488
29 44  Kefka's Tower, Left Statue Room		23   24   42   40   | 29   2B  | 
2F 30  Magitek Factory, Elevator		36   37   38   39   | 1F   18  | B61B2E07BC60 
32 33  Airship, Deck*				3D   3E   4F   3E   | 16   2D  | 3DDFD307C866
34 34  Airship, Indoors*			3D   3B   3C   3C   | 17   1A  | BD1D8F07D068
34 34  Casino Room                                                  |          | BD1DCF07D068
36
37 38  Phantom Forest				41   29   42   12   | 1A   1C  | C1945062DC70
39 3A  Imperial Palace, entrance		43   37   44   39   | 15   1D  | C31B3107E474
39 3B  Imperial Palace, rooftop		        43   37   45   46   | 15   1D  | C35BD108E476 
3C 3C  Solitary Island, beach			1C   47   --   --   | 26   1E  | 9C230070F078
3D 3E  Imperial Palace, indoors		        48   11   1B   12   | 18   1F  | C8C84602F47C 
3F 43  Magitek Factory, Esper Room		36   37   38   4E   | 25   18  | B61BCE09FC86
41 42  Sealed Gate				4B   4C   0E   4D   | 23   21  | 4BA6A3090485
45
46
47 48  Opera House, theater			49   03   0F   0F   | 1D   0B* | C9C172091C91 
47 48  Opera House, Stage                                           |          | C9C1E3011C91
49 4A  Darill's Tomb				19   2E   51   11   | 20   28  | 

* Swappable palettes

The Tile Sets generally have unique Palette sets. Some palette sets will be swappable for the WoR and Opera.

                    WoB   WoR
Town, Outdoors:     03    29
Village, Outdoors:  26    16

Town Indoors: 0A

Opera House, theater: 0B 27
  • ff3/ff3us/doc/asm/fmt/map_tile_sets.txt
  • Last modified: 2 years ago
  • (external edit)