ff3:ff3us:doc:asm:fmt:bg3_graphics

BG3 Graphics

BG3 Graphics are stored compressed.

Description Value
Pointer Table Offset $E6CD60
SNES offset $E68780
Chunk size compressed
Number of chunks $13
Total size $45E0
Index Offset Description
$00 $E68780 Spotlight Hole (Caves)
$01 $E68CA4 Water Stream (Lete River)
$02 $E69466 Phantom Train?
$03 $E69895 Chimney Smoke (Narshe Town)
$04 $E69BB3 Lantern Glows (Caves)
$05 $E69E30 Tritorch Crystal (Narshe Mountaintop)
Torch Fire/Still Water (Caves)
$06 $E6A38B Trees (Phantom Forest/Esper World Lake)
$07 $E6A9B4 Beach Water (Solitary Island)
$08 $E6AB6A Shallow Water (Towns)
House Fires (Vector/Thamasa)
$09 $E6AEEE Heat Waves (Inside Burning House, Thamasa)
$0A $E6B14E Rain (Zozo Town)
$0B $E6B2B6 Clouds/Shadow of Floating Continent (Mt. Koltz/Mt. Zozo/Kefka's Tower/Pheonix Cave/Fanatic's Tower/Floating Continent/Destruction Scenes)
$0C $E6BE6C Clear Water (Darill's Tomb)
$0D $E6C045 Glass Tubes (Magitek Factory/Kefka's Tower Inside)
$0E $E6C300 ?
$0F $E6C605 Waterfall in background (Waterfall Cliff)
$10 $E6CE8D Sea Water (South Figaro/Nikeah/Albrook/Maranda)
$11 $E6CC1D Wall Shadows (Magitek Factory/Kefka's Tower Inside)
$12 $E6CD3D ?
  • ff3/ff3us/doc/asm/fmt/bg3_graphics.txt
  • Last modified: 5 years ago
  • (external edit)