Attack Graphics Data
This data (6 bytes) gets copied to 7E/7AEA when loading the graphics for an animation (see C1/A18B).
Offsets
Description | Value |
---|---|
Base Offset (SNES) | $D4D000 |
Block size | $06 |
Number of blocks | $28A |
Total size | $F3C |
Data
Byte | Description | |
---|---|---|
$00 | $80 | 0 = 3bpp, 1 = 2bpp |
$40 | High bit of tile formation index | |
$3F | Number of frames | |
$01 | Tile formation index (at $D20000 for 3bpp graphics, $D2C000 for 2bpp) | |
$02-$03 | Frame data index (pointer at $D4DF3C, data at $D10141) | |
$04 | Frame width (in 16×16 tiles) | |
$05 | Frame height |