Posts: 378
Threads: 94
Joined: Jul 2013
Reputation:
11
So the other day I was finally getting back to continue with my personal hack, and came across this problem. And I do believe it's a common problem, but I couldn't (easily) find an answer of why this happens. Basically it looks like this:
Not sure if it's a problem with the moulds you have to use, or where the enemies are placed, or how many, or what in all hell could make this happen.
Sooo, any help? I have an idea of a spritesheet, so I'll be able to contribute back. :>
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
Posts: 2,771
Threads: 88
Joined: Jun 2009
Reputation:
25
its the palettes of the monsters, they are way too contradictory to the one another
if not it could be the mold
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
Posts: 3,975
Threads: 278
Joined: Oct 2011
Reputation:
65
The problem is that you have too many monsters onscreen where your characters are riding the magitek armor. It's a VRAM issue. Lower your amount of monster or use smaller sprites.
Posts: 378
Threads: 94
Joined: Jul 2013
Reputation:
11
Ooh, it's because of the amount of monsters? Ok, good to know. I'll keep a lower amount when the Magitek Armors show up again. Thanks for the help!
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
Posts: 470
Threads: 39
Joined: Aug 2010
Reputation:
3
Well that explains it, too many monsters. Use one big guy and two small guys that should help with pixel issues.
Posts: 676
Threads: 44
Joined: Jan 2015
Reputation:
11
Reason for Magitek Armor glitches
Post #66.
Hate to necro post but came across this and it didn't have a complete answer.
Not saying that link leads to a complete answer, just more information and an attempt to explain how to get around it.
On that note, I did have a theory awhile back if it were possible to load the Magitek armor into VRAM based on the mold, it may be possible to reduce the glitch even farther without making large noticable changes to the vanilla game. As in instead of always loading them on a 32x128 strip down the right side, to have them loaded as a 64x64 square. Course doing this full time would just fix a few and break a dozen others so it would have to be loaded different for different formation.
Just for the sake of having a slightly more complete answer.
The only true wisdom is knowing you know nothing.