FF6 Hacking
So, how did you get rid of these Magitek Armor glitches? - Printable Version

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So, how did you get rid of these Magitek Armor glitches? - Kugawattan - 04-11-2014

So the other day I was finally getting back to continue with my personal hack, and came across this problem. And I do believe it's a common problem, but I couldn't (easily) find an answer of why this happens. Basically it looks like this:

[Image: 9SLwJVf.png]

Not sure if it's a problem with the moulds you have to use, or where the enemies are placed, or how many, or what in all hell could make this happen.

Sooo, any help? I have an idea of a spritesheet, so I'll be able to contribute back. :>


RE: So, how did you get rid of these Magitek Armor glitches? - SSJ Rick - 04-11-2014

its the palettes of the monsters, they are way too contradictory to the one another

if not it could be the mold


RE: So, how did you get rid of these Magitek Armor glitches? - madsiur - 04-12-2014

The problem is that you have too many monsters onscreen where your characters are riding the magitek armor. It's a VRAM issue. Lower your amount of monster or use smaller sprites.


RE: So, how did you get rid of these Magitek Armor glitches? - Kugawattan - 04-12-2014

Ooh, it's because of the amount of monsters? Ok, good to know. I'll keep a lower amount when the Magitek Armors show up again. Thanks for the help!


RE: So, how did you get rid of these Magitek Armor glitches? - CrumpledMedal - 04-12-2014

Well that explains it, too many monsters. Use one big guy and two small guys that should help with pixel issues.


RE: So, how did you get rid of these Magitek Armor glitches? - Royaken - 04-14-2014

I've run into a very very similer issue and it was actually the moulds. I changed the enemies around and the moulds until it stopped Laugh


RE: So, how did you get rid of these Magitek Armor glitches? - madsiur - 04-14-2014

(04-14-2014, 05:37 PM)Royaken Wrote: I've run into a very very similer issue and it was actually the moulds. I changed the enemies around and the moulds until it stopped Laugh

Maybe you had a mould issue but here we're not talking about the same thing. The magitek armors use a lot of dedicated VRAM which cause this to happens when there's too many monsters onscreen.


RE: So, how did you get rid of these Magitek Armor glitches? - Royaken - 04-14-2014

(04-14-2014, 06:22 PM)Madsiur Wrote: Maybe you had a mould issue but here we're not talking about the same thing. The magitek armors use a lot of dedicated VRAM which cause this to happens when there's too many monsters onscreen.

No I get that Hello. Was just saying I've a similer instance o 0o. Magitek armor and all. Showed in all odd colored and even moved around when I moved Laugh. But yeah, as you said, mine was mould, this is VRAM. Was just commenting Smile


RE: So, how did you get rid of these Magitek Armor glitches? - Tenkarider - 08-10-2014

Actually i met the same problem while creating my task #2... it could just be a separate case, but i noticed that the glitch happened to me any time that the monster slot #2 or #3(one of the two, i don't remember which one...) was occupied from a monster of that formation... As soon as that monster died, the glitched sprites disappeared. (if i killed someone else before, the glitch was still there...) Huh


RE: So, how did you get rid of these Magitek Armor glitches? - Catone - 12-21-2015

Reason for Magitek Armor glitches
Post #66.

Hate to necro post but came across this and it didn't have a complete answer.

Not saying that link leads to a complete answer, just more information and an attempt to explain how to get around it.

On that note, I did have a theory awhile back if it were possible to load the Magitek armor into VRAM based on the mold, it may be possible to reduce the glitch even farther without making large noticable changes to the vanilla game. As in instead of always loading them on a 32x128 strip down the right side, to have them loaded as a 64x64 square. Course doing this full time would just fix a few and break a dozen others so it would have to be loaded different for different formation.

Just for the sake of having a slightly more complete answer.