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Added some new videos and stuff to the first post.
I'm finalizing the Air Coin area. Then it is on to the Doom Castle...and then I'll be done! WOOT
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Very nice, do you plan to use those character graphics I made awhile back that replaced Benjamin?
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11-03-2011, 08:47 AM
(This post was last modified: 11-03-2011, 08:58 AM by Zeemis.)
As mentioned via private message, I'm gonna do quite a few NPC and weapon sprites. I might be able to also work with the overworld and town/dungeon tiles if you would like. If you can give me a list of NPC's with a visual added, I can try and find some sprites to replace over them. If you can somehow find more space on the rom and want to get really technical with assembly, I could "add" some more stuff instead of replace, but that may be to much to ask.
For gameplay and most likely; difficulty purposes (lol), I'd really like to beta test this hack when it's completed. If I have a lot of trouble with personal enemies or bosses, I'll document it.
Is this okay?
egotisticalError
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That's fantastic!
As soon as you have a file that you feel is ready for storyline/text updating, let me know and I'll get to work on it
I've got the hexadecimals -> text ready to go (not like that was difficult), but the text will be another story. I'm
running into a lot of points where I run out of bytes.
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I've been very busy lately because of two projects due Tuesday and one other due on Wednesday.
I'll try to help you with graphics but homework is rather tough towards the middle and end of the semester.
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I've encountered a nasty music bug in both SNES9x and ZSNES. Apparently my Walking in the Snowy Mountains is wonky. My song gets all jacked up, and what's more annoying is it also messed up the battle music and any other music after that. You have to leave Rope Bridge/Mount Gale/Pazuzu's Tower, save and reload to fix it. I tried the default music too and it also had issues--so either I am over powering the SPC core or I'm pushing the limits of the ROM? So, I'm just going to let that bug stay in since I have no idea how to fix it and note in on the readme.