Mystic Quest Reborn / Mystic Quest HardType - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +---- Forum: Other Rom Hacking (https://www.ff6hacking.com/forums/forum-64.html) +---- Thread: Mystic Quest Reborn / Mystic Quest HardType (/thread-979.html) |
Mystic Quest Reborn / Mystic Quest HardType - JCE3000GT - 05-02-2011 Hello, I'm sure most of you know who I am so no introductions needed. This is a two patch mod. The first patch (Mystic Quest Reborn) are the changes in what you will see in the videos. The second patch (Mystic Quest HardType) are just changes to the stats of the characters, monsters and items. YouTube videos: Gameplay: Basic begining gameplay video Random Battles: Random Battle 1-- Added May 4 2011 Random Battle 2-- Added May 10 2011 Random Battle 3 -- Added May 21 2011 Random Battle 4 -- Added October 29 2011 Random Battle 5 -- Added November 1 2011 Random Battle 6 -- Added November 7 2011 Random Battle 7 -- Added November 11 2011 Random Battle 8 -- Added November 11 2011 Random Battle 9 -- Added November 11 2011 Random Battle 10 -- Added November 11 2011 Bosses: Flamerus Rex video Squidite -- Added May 4 2011 Ice Golem-- Added May 10 2011 Medusa -- Added May 21 2011 Ifreet -- Added August 30 2011 Dualhead Hydra -- Added October 30 2011 Dullahan -- Added November 11 2011 Elder Chimera -- Added November 11 2011 Pazuzu -- Added November 11 2011 Current Soundtrack: MQHT - Ally Joined!.spc MQHT - Battle.spc MQHT - Boss Battle.spc MQHT - Focus Tower.spc MQHT - Forest.spc MQHT - Forge Ahead!.spc MQHT - Fossil Labyrinth.spc MQHT - Gameover.spc MQHT - Icy Breath.spc MQHT - Lava Dome.spc MQHT - Shrine.spc MQHT - Tenderness in the Air.spc MQHT - The Prelude.spc MQHT - Unknown Fate.spc MQHT - Unknown Lands.spc MQHT - Victory Fanfare.spc NOTE: Starting with the Ice Golem no more boss videos will be the entire battle to victory to add some suspense and surprise. I will show you how you can die in these battles though--some on purpose some not! ------------------------ Progress updates: Each of the 4 elemental dungeons (with the coins) will get progressively harder. Grinding will be necessary in this game unlike before. Things that were simple such as never needing to replenish Ninja Stars, Arrows and Bombs are a thing of the past. You WILL need to think about conserving these consumable weapons. Scenario: You have Phoebe and she is out of Arrows and Magic Points...what are you going to do? Currently being worked on: -Importing more music! (Almost done!) -Looking for treasure chest data -Possibly more small graphical changes to NPCs or weapons. Needs & Notes: -A public beta release for beyond the Fossil Dungeon will be coming once all of the areas are completed. -I'm going to need a few beta testers once the mod reaches 2.0b beta. -I'm also going to need someone to tweak the dialog to sound more adult and Final Fantasy like. NEED THIS ASAP! -Sprite/Graphic artists to tweak some area/dungeon graphics. -I have taken a log of my recommended strategies, useful tidbits and some information on progressing through the game which I will turn into a FAQ Walkthrough after enough people go through the mod. Thoughts and opinions welcomed. ------------------------ MQHT Site: http://www.jce3000gt.com/mqht.php Latest beta available for download: 1.5b -- Released Aug 26 2009 RE: Mystic Quest Hard Type thread - Zeemis - 05-02-2011 I'm interested in helping a little bit here and there; however, I'm not liking 3BPP lol. If you have a request you'd like to do, I can try my hand at it. I'm interested in the character sprites. I am as well in boss sprites, but they look like a pain in the ass to implement because of how YY-CHR handles them. Perhaps I need more 'patterns' or something to view them better? This looks like hell lol. You posted this in the right forum as well. RE: Mystic Quest Hard Type thread - JCE3000GT - 05-02-2011 I'll see what I have on my notes as far as graphics goes. RE: Mystic Quest Hard Type thread - JCE3000GT - 05-04-2011 First post updated. RE: Mystic Quest Hard Type thread - Zeemis - 05-04-2011 How did you find the exact offsets for the graphics? Same way I did as browsing through the rom with something like YY-CHR and writing down your findings? Or did you use something like Geigers tracer? ------------ I can probably add some custom tiles for you, granted that I can find them. If I do, it'd be helpful for some insight on what tiles you'd like. ------------ I downloaded your patch and applied it to the default rom and made this. Custom Sprite with a custom palette, based on this, but greatly modified. Download image, copy directional sprites if you'd like. RE: Mystic Quest Hard Type thread - ArcadianKnight - 05-06-2011 i'm looking foward to this hack. edit: @jce3000gt: do you think you can use unused resistances, especially reuben, cuz he sucks in the resistances dept. RE: Mystic Quest Hard Type thread - JCE3000GT - 05-10-2011 New videos added. The unused resistances aren't really that important to me right now. Maybe once I go through the final tweaks I'll think about adding them. Don't know why some people are focusing on just these unused resistances, you don't really need them for a challenge hack. Maybe if you were modifying the flow of the game, but not for a challenge hack. RE: Mystic Quest Hard Type thread - ArcadianKnight - 05-11-2011 i'm srry jce, you don't have to use the unused resistances if you don't want to. RE: Mystic Quest Hard Type thread - JCE3000GT - 05-11-2011 (05-11-2011, 07:07 AM)ArcadianKnight Wrote: i'm srry jce, you don't have to use the unused resistances if you don't want to. Not a big deal. I wasn't singling you out I was just letting the community know that bit of information. I'm sure you'll find enough challenge to go around without them. RE: Mystic Quest Hard Type thread - ArcadianKnight - 05-11-2011 @jce3000gt: thanx. |