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Genji Glove glitch

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If wielding weapons with Genji Glove like 2 Ragnarök which consume MP for critical damage, if the 1st attack successfully hit the enemy & cast Flare, the 2nd attack will oddly not consume MP for critical hit, but still allow another 25% Flare chance. Anyone can previously solve this glitch before?
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yo:
https://www.ff6hacking.com/forums/thread...e#pid36780

also, regarding:
Quote:if the 1st attack successfully hit the enemy & cast Flare,

this is a bug:
Quote:the 2nd attack will oddly not consume MP for critical hit,

because one strike is corrupting later strikes due to property toggles lingering within a turn.

however, i see no problem with this:
Quote:but still allow another 25% Flare chance

the weapon spell casting does not use MP in the first place, so there's no reason that disabling the auto-criticals should disable spells.
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  • Gi Nattak (05-11-2022)

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(05-11-2022, 05:30 AM)assassin Wrote: yo:
https://www.ff6hacking.com/forums/thread...e#pid36780

also, regarding:
Quote:if the 1st attack successfully hit the enemy & cast Flare,

this is a bug:
Quote:the 2nd attack will oddly not consume MP for critical hit,

because one strike is corrupting later strikes due to property toggles lingering within a turn.

however, i see no problem with this:
Quote:but still allow another 25% Flare chance

the weapon spell casting does not use MP in the first place, so there's no reason that disabling the auto-criticals should disable spells.

It work. Thk. Btw, I wasn't saying the 25% Flare chance had issue. I was just pointing it out that it work just fine. Only the critical had issue, that's all. 

I used the free space starting $C26469. Hopefully there is no critical fix patch use this part.
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