Genji Glove glitch - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Genji Glove glitch (/thread-4209.html) |
Genji Glove glitch - doofenH - 05-10-2022 If wielding weapons with Genji Glove like 2 Ragnarök which consume MP for critical damage, if the 1st attack successfully hit the enemy & cast Flare, the 2nd attack will oddly not consume MP for critical hit, but still allow another 25% Flare chance. Anyone can previously solve this glitch before? RE: Genji Glove glitch - assassin - 05-11-2022 yo: https://www.ff6hacking.com/forums/thread-3722-post-36780.html?highlight=multi+strike#pid36780 also, regarding: Quote:if the 1st attack successfully hit the enemy & cast Flare, this is a bug: Quote:the 2nd attack will oddly not consume MP for critical hit, because one strike is corrupting later strikes due to property toggles lingering within a turn. however, i see no problem with this: Quote:but still allow another 25% Flare chance the weapon spell casting does not use MP in the first place, so there's no reason that disabling the auto-criticals should disable spells. RE: Genji Glove glitch - doofenH - 05-11-2022 (05-11-2022, 05:30 AM)assassin Wrote: yo: It work. Thk. Btw, I wasn't saying the 25% Flare chance had issue. I was just pointing it out that it work just fine. Only the critical had issue, that's all. I used the free space starting $C26469. Hopefully there is no critical fix patch use this part. |