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Glitch that happens after i change form, scrolling the stage(like in Kefka's fight)

#1
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It's a problem that happens when you call another form using the scroll stage feature, like in the final battle against Kefka: The game shows some glitchy graphics, the ATB becomes crazy and if you make act your party, their commands won't be executed immediately, they will stack and then executed all together... Surprised

here's some example:
1) Celes tries to attack, the ATB resets but nothing will happen;
2) Cyan try to use Dispatch, same result;
3) Celes casts Life2, same result;
4) Cyan casts Meteor, same result;
5) Celes casts Ultima, here's the result:
- Celes attacks;
- Celes uses Life2;
- Celes uses Ultima(all in one action Laugh);
6) Cyan's turn:
- Cyan uses Dispatch;
- Cyan uses Meteor(all in one action);

PS. If you use Quick you almost freeze the battle Huh

I cannot figure out how to solve this glitch(i don't have enough knowledge about hacking, anyway Laugh)

So i wanted to ask to skilled hackers of this site if they were able to explain why this happens... and eventually if they know how to solve this problem. Hmm

This glitch is triggered in the video of the beta of my hack(0.9), it's not downloadable, anyway... take a look:

https://www.youtube.com/watch?v=tHu8xxdo318

Thanks anyway Smile


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#2
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Still no answer? Sad


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#3
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Specific commands of battle scripts have poorly implementation and don't work correctly, except for the specific cases where they were designated. You should track the command which causes the issue. I suppose you used the command for the switch of the bosses of the Veldt Cave (“SrBehemot”). I used it in the past and it sometimes triggered strange bugs.

If it is somehow related with the transition animations, you can try different animations for the screen transitions.

My recommendation is to split the battle in two battles and change the event script to call two battles in sequence. The first battle with normal background and the second battle with the dynamic background. You can call another battle outside of the battle script.
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  • Tenkarider (06-10-2014)

#4
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To be more precise, i called the action used for scroll the four battles of the Kefka final fight, sounds like the command works properly only in that battle...

Anyway that requires some advanced hacking, huh? i'll try it in the future, in the case...

PS. for the second battle you can even decide a different stage, instead of the default background of that place?


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#5
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Quote:PS. for the second battle you can even decide a different stage, instead of the default background of that place?

Yes. The opcode 4D (for event script) allows to trigger a battle with a specific background.
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So, wait a Minute. Can you call for a different Background, like how Mog does in his dances, or is done the same way in as the Opcode 4D does?


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#7
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(06-10-2014, 05:59 PM)Cyprus Wrote: So, wait a Minute. Can you call for a different Background, like how Mog does in his dances, or is done the same way in as the Opcode 4D does?

The background is set at the beginning of the battle with event command 4D, mog's dance on the other hand invoke a background change done by ASM.
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#8
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The perfect sequence of commands for me would be something like:

- Activate the mog dance's change stage feature, i already tested it, if u set as background of a dance the background of the phantom train battle, then the party will suddenly start to run permanently(like against phantom train), if you change the stage with another dance, they'll stop to run. Confused

- Change the battle music during the battle, in the case is even possible to select all the music, or just the default ones used for battle?

- Make move the party from the center of the screen to the left side, without any problem/ glitch/ exiting from the screen.

Is that possible?


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#9
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(06-10-2014, 09:34 PM)Tenkarider Wrote: - Change the battle music during the battle, in the case is even possible to select all the music, or just the default ones used for battle?

You could invoke a song change anywhere in the code I think, in bank C1 or C2. Here's the victory fanfare example:

Code:
C1/0152:    A92F        LDA #$2F        (47 = fanfare song data #)
C1/0154:    8D0113      STA $1301
C1/0157:    A9FF        LDA #$FF        (Volume: FF = normal)
C1/0159:    8D0213      STA $1302
C1/015C:    220400C5    JSL $C50004     (Changes the music to fanfare)

For the rest, I am unsure how it would be possible to code or do.
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Interesting... i hope i'll be able to fix the problem. Objection!


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DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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