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04-21-2016, 01:55 PM
(This post was last modified: 04-21-2016, 06:59 PM by DrakeyC.)
I'd be open to trying it, but I'm not sure the Hex for it (I don't know the lingo, LDA, TDC, etc.)
Looking at the code breakdown again, is the 7B at C1/3E1C just a palette listing for the game to change to, or a command for it to call up the palette from somewhere else?
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So does anyone have any further ideas on how to fix this?
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04-22-2016, 11:29 PM
(This post was last modified: 04-22-2016, 11:34 PM by DrakeyC.)
Asar gave a warning that my Rom has a garbage name. Went through with it anyway, battles are glitched and eventually crash. I made sure there was no header and did it all twice to be sure I hadn't messed up.
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Yeah there was an error. I just edited code in same post. I tested this and no crash.
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Yup, battles are okay now, but he's still the wrong palette in battle.
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04-23-2016, 08:57 AM
(This post was last modified: 04-23-2016, 09:33 AM by DrakeyC.)
Same wrong palette.
I'll give that a shot I guess.
EDIT - Well, a partial success. Now he's using the normal Trooper palette instead of the recruit palette. I'll keep playing around.
EDIT x2 - Nope, best I can get is that. In fact, I can't even get the glitchy palette back; reapplying the asm over, I still have the normal trooper.
On the bright side, I can work with this, since it just means the troopers Locke is meant to steal the uniforms from will look the same as others. Though I'd prefer to get this working still.