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Zone Doctor and FF6LE Expansion

#41
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I finally got the chance to progress in this project. I expanded small exits and made the same thing I did with FF6LE to Zone Doctor 3.8.4.

I think Zone Doctor is great to do map edit but I'm not 100% sure about events. I also relocated the data in the rom (view readme) to accommodate with my newly fixed FF6SE patch and decreased the space used for some expansions, in order to maximize free space while keeping a decent expansion:

NPCs: + ~220
Event triggers: + ~210
small exits: + ~200
Tile maps: + 15% (of total tilemap space)

I had a problem with Zone Doctor because it always show an error when saving tile map 350. Since the editor was decompressing extra bytes (expansion) the last tilemap had a size of roughly 52 000 bytes. This was the cause the error. I noticed the tilemap pointers were pointing to the end of the data, so I removed the saving for this particular tilemap since it is not used. So tilemap 350 is never saved.
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  • SSJ Rick (03-07-2015), Tenkarider (03-07-2015)

#42
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Awesome, so... is this the final step, or there's the chance to have further improvements?


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#43
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(03-07-2015, 10:21 PM)Tenkarider Wrote: Awesome, so... is this the final step, or there's the chance to have further improvements?

I'm probably going to fix the exit bug that was in the original FF6LE. Other than that, I don't see room for improvement except adding empty map. However, I would need to add more possible NPCs, event triggers and exit for the new maps.

Right now I'm thinking about doing a monster expansion patch and coding a formation, pack and monster data editor to work with my FF6SE patch to edit expanded monsters.
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#44
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that would be awesome


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

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#45
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What is exit bug?

If you manage to expand monsters, then you'll become the hero of this site! Kungfu!


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#46
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madsiur has been the hero of this site ever since I retired.....all those years ago LOL (insider)

but that should be implemented fairly enough from what he told me


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

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@ Tenkarider - exit bug: can't have an exit to a map over map 100 or it will loop back to 0. It was fixed in current version of Zone Doctor but is present in the regular LE.


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#48
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Just to be sure... you cannot have a map over map 100 with an exit,
or a map with an exit to a map over map 100?


THE GREATEST CHALLENGE OF ALL TIMES AWAITS:
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DO YOU HAVE WHAT IT TAKES TO SLAY A GOD?
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#49
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^the second one.


We are born, live, die and then do the same thing over again.
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No idea what problem i'm having now.

If the expanded information is just a pasting of default vanilla information, it should technically work even if I've made modifications to the original spot, so I'm lost.

Zone Doctor+:

LE+:
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