Zone Doctor and FF6LE Expansion - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Zone Doctor and FF6LE Expansion (/thread-2802.html) |
Zone Doctor and FF6LE Expansion - madsiur - 02-15-2015 I modified FF6LE Rogue and ZoneDoctor to increase the amount of NPCs, event triggers and small exits you can have in the game. I also expanded location map data to get rid of the error when you edit a map and try to save it. The zip file contains the modified FF6LE and ZoneDoctor, a asm file that changed code in bank C0 (for NPC pointers/data, small exits pointers/data and location map pointers/data) and a patch that does the same thing plus relocate the data in banks F6 to FB. You must expand your ROM prior to applying the patch. As for treasure, it would involve using free SRAM if we want to expand them. I don't think exits needs to be expanded but I might as well. Enjoy: https://www.ff6hacking.com/Patches/expansion.zip Readme: Code: Files included Giangurgolo's web page: http://home.comcast.net/~giangurgolo/ RE: FF6LE Rogue+ Beta - Lockirby2 - 02-15-2015 Wow, this is pretty awesome! Gives a lot more room to play with so that we can get one other thing off of our minds. RE: FF6LE Rogue+ Beta - madsiur - 02-15-2015 (02-15-2015, 06:24 PM)Lockirby2 Wrote: Wow, this is pretty awesome! Gives a lot more room to play with so that we can get one other thing off of our minds. Thanks man! I did it for my hack but I might as well share it. I did more testing and I can confirm the NPC data and pointers are saved in the right bank when you add more.The limit is still 30 NPCs per map though and you don't have more appearance bit but that's another story... RE: FF6LE Rogue+ Beta - Gi Nattak - 02-15-2015 Nice upgrade! I'm sure this will come in handy for many a person. Finally I'll try to implement a expanded bank for regular maps to allow full map edits. Looking forward to this one! RE: FF6LE Rogue+ Beta - madsiur - 02-15-2015 I doubled possible event triggers. The data is right before the NPC data so nothing needs to be relocated. I updated my first post with new zip file and description. RE: FF6LE Rogue+ Beta - Gi Nattak - 02-15-2015 Well that was fast lol. Nice job sir! RE: FF6LE Rogue+ Beta - Catone - 02-15-2015 You seriously rock. Not sure how to put it any better than that. RE: FF6LE Rogue+ Beta - Lockirby2 - 02-15-2015 (02-15-2015, 05:39 PM)Madsiur Wrote: Finally I'll try to implement a expanded bank for regular maps to allow full map edits. Wow, that would be even crazier! Not having to work around space limitations there would make editing these things a lot easier. I had to spend a great deal of time estimating the size of land masses (to avoid going way overboard) and removing things afterwards for Nattak's overworld, and having that part disappear would make it much easier. RE: FF6LE Rogue+ Beta - Tenkarider - 02-15-2015 Quote: The patch and asm file are a headerless 1.0 ROM. Uhm... i always use headered files, how should i do to make match the patch? (is there the chance of seeing also the patch for headered files?) Quote: As for treasure, it would involve using free SRAM if we want to expand them. I don't think exits needs to be expanded but I might as well. Finally I'll try to implement a expanded bank for regular maps to allow full map edits. So also Treasures and Exits slots are already full? In that case i'd be really much interested in seeing them expanded as well, for CotG hack... If all what you mentioned gonna become real... project #3 might start to become feasible... In any case you're the man! RE: FF6LE Rogue+ Beta - madsiur - 02-15-2015 (02-15-2015, 08:36 PM)Lockirby2 Wrote: Not having to work around space limitations there would make editing these things a lot easier. I think I got it right. I managed to expand the map data. Only problem is relocating the data takes from F80000 to FC3261, but you get all the free space of the original spot back in bank D9 to DD. I'm thinking of expanding up to FDFFFF so that would leave a great deal of map editing. You could still get an error when you edit tilesets, but I've never encounter that error. I'll do some test tomorrow and probably update the original post tomorrow night. Remember I'm doing this for my hack, so the free space I'm taking might not work for everyone. I'm not implementing expansion banks like Lord J did for the WOB and WOR maps but instead I move the data to have extra free space after the normal data. |