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RotDS v2.0.6 download

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Okay, thanks for the info, that all seems good. I'm not too sure offhand, I don't recall making any change in the event code or anything there between versions. I shall investigate though and report back!


We are born, live, die and then do the same thing over again.
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Hey GI Nattak

is there any game breaking bugs in 2.0.4 that i should know about, since you were gonna release 2.0.5 soon
  Find
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he's looking into it


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
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King Lettuce UPDATE TIME!
And this time it's a very important update!:

v2.0.5

- fixed a terrible freeze right at the start of the WoR.
- fixed a foolish blunder where the Doll item characters (Reaper & Astral) were reversed/switched in battle and in the save menu.
- fixed an issue with a static envelope/letter sprite becoming another sprite for a second when getting Avalon back in the WoR.
- fixed a possible freeze right before fighting proto-babil +.
- fixed a bad jump in a track for Kashuon Castle (plays during the snow battle, soundtrack a).
- fixed a wrong song selection that plays if you return to the Crimson Blade hideout.
- fixed a mistake in Cloud of Darkness AI that cause her to target herself.
- corrected a wrong map palette for the spikes in the Phoenix Cave.
- reinstated character level averaging to all original instances.
- made Kefka stronger again for the vs. Aerith fight.
- lowered Zemus's HP a bit.
- made Avalanche spell miss if target has Float status.
- changed up Shiva's AI a bit in the Shiva & Ifrit fight.
- changed a zombie NPC palette in WoR Fraust.
- increased experience a bit for some WoR monsters on the overworld.
- edited various guest characters stats a bit.
- lowered the successful hit % of the Dark Force spell from 182% to 150%.

So, as you can see level averaging has been brought back for the characters, in all original instances and then some, so they will join at the same level as the current party at certain points in the game, most notably the WoR when you re-recruit them. So now the characters that were not used will not be pathetically weak when they rejoin. The reason I removed it in the first place, is because the random stat gains upon level up are not regarded upon level averaging, so the characters will miss out on those... and that sucks, but not as bad as having a low level character you need to spend a ton of time on leveling up in order to stand a chance -- a higher level is more important, and of course there are plenty of stat tabs to use and farm, so it's not a big deal. Overall it should really make life easier.

While I'm ashamed at the bugs I caused previously, I'm very confident in this 2.0.5 version. It might just be the last update for a long time! Kappa!


We are born, live, die and then do the same thing over again.
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[-] The following 4 users say Thank You to Gi Nattak for this post:
  • Mac68 3000 (02-14-2020), madsiur (02-14-2020), Ocarina (02-15-2020), Robo Jesus (02-14-2020)

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2.0.6 is out! And it is another important update indeed.

v2.0.6

- fixed a bug with a tree stump in Lemuria freezing the game upon searching it with no 'Incinerate!' rare item.
- fixed a bug with Fusoya unlearning a bunch of spells if the Aerith flashback event was not triggered before recruiting him.
- fixed a possible bug with Oboro not being recruited correctly after fighting him in the Coliseum.
- fixed a graphical bug with Oak turning into an old lady sprite on the airship.
- fixed a graphical bug with the weight npc on the Opera House balcony turning into an Antlion sprite.
- fixed a mistake of a shared treasure chest bit in one of the Tyrano Tower room.
- fixed a mistake of renaming the rare Slot spell Joker Doom to Ninja Scroll.
- fixed a few monster formations where a monster was off screen some for a pincer attack.
- fixed some off pixels in the 'black hair Ronan' extra patch.
- fixed an issue of sorts with a custom event command that grants + level(s) to characters possibly rolling them back to level 0, if the character was granted + levels that would exceed lvl 99. (thanks to Synchysi)
- reverted Bahamut's spell animation back to original to prevent lag and monster sprite pixels disappearing.
- swapped an item at Santa's Shop.
- increased the damage of Master Star thrown item, as well as the weaker stars just a tad.
- Shenron no longer restores his HP back to full every 30 seconds of the game timer.
- Havel now does 1/3 chance to counter with Death Sentence instead of 100%.
- buffed Melzalgald (optional boss in Tyrano Tower room)
- lowered Abyss Dragon's HP (rare encounter in Dread Cavern)
- edited the item description of the Soul Booster to be more accurate.
- made the MMX Storm Eagle/Flame Mammoth mashup song sound better.
- applied a new patch Description Disruption. (credit to silentenigma)
- added 'Unrigged Slots' patch to the extras folder. (credit to Master Zed for making it 100 years ago)
- added 'Master Ronan' patch (changes Ronan's sprite and portrait) in the extras folder. (credit to James White - more to come in the future!)


We are born, live, die and then do the same thing over again.
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