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RotDS v2.11 download
02-11-2020, 07:30 PM
When I play this hack, it freezes when I first enter the overworld.
Hmm, not sure what to tell you offhand, other than it shouldn't lol. So from a new game, you were able to make it all the way through Fraust/Narshe, and then when exiting the town it freezes? Usually a wrong patching caused by a header issue would have it freeze on the first battle, but if that didn't happen...
Couple usual questions:
1) What emulator are you using?
2) Did you use any of the 'extra' patches the hack comes with, or any other outside patches?
3) Are you sure it's a Final Fantasy III (U) (V1.0) ROM that you're using as a base to patch the hack to?
Couple usual questions:
1) What emulator are you using?
2) Did you use any of the 'extra' patches the hack comes with, or any other outside patches?
3) Are you sure it's a Final Fantasy III (U) (V1.0) ROM that you're using as a base to patch the hack to?
We are born, live, die and then do the same thing over again.
02-12-2020, 07:46 AM
1. Snes9x
2. I didn't use any extra patches.
3. Yes, I am using that version.
2. I didn't use any extra patches.
3. Yes, I am using that version.
02-12-2020, 03:06 PM
Very strange, I'm not sure at all. This is the first report of this I've heard thus far, and it's certainly not doing it here on my side.
I'll PM you with a possible 'fix' once I get v2.0.5 out today and we can go from there.
I'll PM you with a possible 'fix' once I get v2.0.5 out today and we can go from there.
We are born, live, die and then do the same thing over again.
02-12-2020, 03:15 PM
Is the ROM headered or not?
That might also be a factor, though, don't quote me on that since I never tried it myself.
That might also be a factor, though, don't quote me on that since I never tried it myself.
02-12-2020, 05:35 PM
I don't know if it is headered or not. How can I tell?
02-12-2020, 06:03 PM
A ROM with a header will be 3073 KB in size, and without, it will be 3072 KB in size. You'll need to use the correct patch file between the headered and unheadered ones, but frankly, if the issue is with using the wrong patch file, I'm surprised the game even loaded. I suspect the problem lies elsewhere, but with what, I do not know.
The only thing harder than finding a needle in a haystack is finding a haystack in a needle.
02-13-2020, 10:02 AM
Hello there, my game freezes at a part when Tifa awakes, right at beginning of world of ruins.
I am playing v2.0.4.
I ever did load my 2.0 save just before the burning house freeze on a new v2.0.4 game and it still worked.
Not sure where the problem might be.
I am playing v2.0.4.
I ever did load my 2.0 save just before the burning house freeze on a new v2.0.4 game and it still worked.
Not sure where the problem might be.
02-13-2020, 12:19 PM
I'm going to guess that maybe you patched version 2.0.4 over a previous 2.0 version? I'm not positive this is the problem, but when you patch a new version always patch over a clean Final Fantasy III (U) (V1.0) ROM, which is stated in the readme of course. At what point *exactly* is it freezing, like she never is able to get out of bed and the conversation with Oak doesn't happen? I'm going to release version 2.0.5 today, I'll be sure and check it out first to make sure there are no real problems there first. If it continues after the next update and you're doing the patching to a clean ROM correctly, then we'll go from there and I'll ask typical questions like what emulator are you using and if you can provide a save state etc.
We are born, live, die and then do the same thing over again.
02-13-2020, 12:41 PM
Hi, thanks for replying.
To answer your qns:
I patched v2.0.4 over a clean FF iii ROM correctly.
She is able to get out of bed. The game freezes after she says "Oh my God..."
Emulator is SNES9X EX+ 1.5.37 (android mobile, no issues playing v1.8.3 long ago).
To answer your qns:
I patched v2.0.4 over a clean FF iii ROM correctly.
She is able to get out of bed. The game freezes after she says "Oh my God..."
Emulator is SNES9X EX+ 1.5.37 (android mobile, no issues playing v1.8.3 long ago).
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