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RotDS v2.7 download

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Nattak\'d
Hack updated to v2.6.6

- replaced a few songs with better versions.
- corrected some incorrect instrument pitch values.
- added 6 more songs for soundtrack b swaps.

This will be the last update for an undetermined amount of time, but most likely a year or longer - something came up that will require much of my focus and attention for the unforeseen future... but I hope and imagine that someday I'll be resuming work to get this hack to v3.0, as we still have a bunch of ideas and things we were planning to begin working on implementing. But for now, this is it, unless there is a bug that requires fixing or something like that, I just wanted to get this last update out since this latest music work was all done. Anyways, thanks as always for playing!


We are born, live, die and then do the same thing over again.
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Managed to get a few more things taken care of for another update before aforementioned hiatus:

v2.6.7

- fixed a bug with the Starmie/Staryu battle if there is less than four characters in the party, which could happen for the Dream Shrine.
- added Mr. Grimm boss battle to the Dream Shrine.
- made it so you can receive a Dream Stone upon defeating Vegnagun, but only if the party missed the one in Avalon's dream, or visa versa, and/or didn't complete the dream shrine (died and lost that Dream Stone).
- made it possible to leave Kefka's Tower, by pressing 'A' to prompt a dialog box choice at the spot where in the vanilla game the cranes/hooks could take you back, in case the player does not have access to the Warp spell for some reason.
- made a couple instances of battle dialog font red-colored.
- added an NPC to the Crimson Blades' Hideout that explains a game mechanic that another NPC previously explained later in the game.
- added an NPC to Ornyx pub to explain some backstory about the Reptites.
- added a couple of frogs to the ending scene.
- changed a couple shopkeeper sprites.
- fixed a mistake of an absent cymbal instrument in MMX 'Storm Mammoth' song.
- raised the volume of Gudruff's Theme song.
- touched up Rise Above the World song.
- touched up Evergreen Forest song.
- replaced Live A Live - The Birds Fly in the Sky, the Fish Swim in the River with a better version.
- added an optional song-patch for the intro credits/walking-through-snowfield scene.

Happy Halloween!


We are born, live, die and then do the same thing over again.
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Updated to version 2.7

- it is now possible to recruit Reaper in the WoB after the Floating Continent rises.
- buffed Reapers' stats a tad and gave him a Vambrace relic.
- updated part of HatZen's 'Guest Adder' code that deals with the coliseum character check.
- made the Big Daddy boss battle in Rogue City 'die like a boss' (crack-boom animation).
- added Oswald (Fraust mayor) to the burning Ornyx map.
- added Oak, Astral, Arvis, and Oswald to the airship back room after the Floating Continent rises.
- gave Kefka separate/different lines of intro battle dialog for the battle events against the Statues right before the WoR starts.
- the snowman sprite is now a better snowman sprite. (thanks/credit to SSJ Rick)
- gave the characters back actions and dialog if you talk to them during the Battle at Fraust, which were removed for dialog space purposes long ago.
- corrected a map tile in Lunaris/Thamasa.
- corrected a misspelling and touched up some dialog during the esper cave event.
- corrected a mistake with opening a certain treasure chest event in Serin's room.
- fixed the snake npc on top of Tyrano Tower from becoming another sprite.
- fixed an inn keeper npc from becoming another sprite overnight.
- fixed a bug with the 'Manual Levels' event command code where "MP gains at level up that surpassed 255 would leave a value in the upper nibble of A that gets inadvertently used in the SwdTech/Blitz learning routines, causing the character to learn certain abilities far earlier than intended." (credit & thanks to Synchysi for the original patch and this fix)
- fixed a bug with the 'Guest Adder' characters where they would swap with the previously recruited character if Shadow (the Heartless) was in the current party, and some other issues.
- fixed an issue with Avalon's Dream where if you bring Guest Adder Astral, if he wasn't in the 4-spot you would have your other two characters without first having to find them. this was accomplished by adding Astral NPCs onto the map like all the other characters have. in order to do this however, the save point sprite/object had to be removed due to exceeding the max npc limit, but you can still save at that spot, which now has a semi-obvious map tile change.


We are born, live, die and then do the same thing over again.
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[-] The following 2 users say Thank You to Gi Nattak for this post:
  • C-Dude (12-15-2021), Scorcher (12-16-2021)

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(12-14-2021, 05:45 PM)Gi Nattak Wrote: - it is now possible to recruit Reaper in the WoB after the Floating Continent rises.
- buffed Reapers' stats a tad and gave him a Vambrace relic.

Always appreciate buffs to Reaper, I was surprised by how much I like using Reaper as a party member.
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