Final Fantasy VI: Restored Ability Names
#15
(11-01-2011, 04:53 PM)Poco Loco Wrote: your best bet is to export your dialog

after that or anything else

make a solo patch for ur dialog n patch it afterwards

Tried exporting the script and then using a 1.0 rom that was clean of fixes and then patched the GBA font, then ...

Oh... I got major errors because I didn't remove the header first. :x

Edit: I was wrong. I removed the header, and I still get these errors AFTER applying the GBA font patch after applying the name fix patch:
Messed up Text In FF3usME 6.7 (32bit)
Effect on the Rom

If I'm not supposed to use FF3usME for anything anymore, that's a problem as the the lower case "w" looks... wrong (I had to fix it, no offense, Poco Loco), and I also fixed the gauge bars. :S What do I do?
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Messages In This Thread
RE: Final Fantasy VI: Restored Ability Names - by DFireX2 - 10-31-2011, 07:09 PM
RE: Final Fantasy VI: Restored Ability Names - by Aegis Rstone - 11-01-2011, 06:25 PM

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