Final Fantasy VI: Restored Ability Names
#11
(11-01-2011, 07:23 AM)McPhizzle Wrote: I really want to use both patches, I can't choose one over the other.

Lol, thanks! Laugh

As you kind of figured, the problem is that darkmage's patch moves the code around the rom, and applying this patch to his rom simply won't work. The only way to make them both work is, to go around tracking the code in hex and making the changes manually. I did this once (no patch), and only for the FF6: Return of the Dark Sorcerer Hack.

I -could- try to work on a second patch, just give me some time. Check back with me in ~ two weeks, as I'm working on a custom event on the start of the game for the FF6: ROTDS hack.


Messages In This Thread
RE: Final Fantasy VI: Restored Ability Names - by DFireX2 - 10-31-2011, 07:09 PM
RE: Final Fantasy VI: Restored Ability Names - by Angelo26 - 11-01-2011, 08:12 AM

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