01-19-2015, 08:29 PM
Cyan's Dream is indeed buggy, but I think (not sure on this) if you do your own events correctly, you will not have some of the issues that it had. If you get to that point, you should have no problem fixing Cyan's Dream yourself in fact, if I'm right about how it is set up. However, if you have some party members with Magitek Armor and some without, and you are expecting it to show on the overworld, you will have some issues with the Magitek Armor transferring to other characters on the overworld iirc.
Unfortunately, while you can fix the formation issue by simply not using those formations, I think that it leaves you with significantly less options to work with concerning enemies, considering that these things are planned to be accessible for the entire WoR. It's a really tricky sticking point. Also, this may be an issue with moulds.
As for creating a completely new event, the important thing is to find the space. Madsiur has a video on his channel out that shows how to jump to different banks in the ROM (I know that you dislike video tutorials, but I'm not about to type an explanation for something that's adequately explained elsewhere, I hope you understand). Once you know where the event is going to go in the ROM, you will have to create an event in the LE, presumably when you talk to an NPC. You can place the NPC in the LE, and set the address of the event that occurs when you talk to him/her. That address is now the start of the event, so you can begin to write the commands that you need, likely starting with a jump to extra space for the event.
Unfortunately, while you can fix the formation issue by simply not using those formations, I think that it leaves you with significantly less options to work with concerning enemies, considering that these things are planned to be accessible for the entire WoR. It's a really tricky sticking point. Also, this may be an issue with moulds.
As for creating a completely new event, the important thing is to find the space. Madsiur has a video on his channel out that shows how to jump to different banks in the ROM (I know that you dislike video tutorials, but I'm not about to type an explanation for something that's adequately explained elsewhere, I hope you understand). Once you know where the event is going to go in the ROM, you will have to create an event in the LE, presumably when you talk to an NPC. You can place the NPC in the LE, and set the address of the event that occurs when you talk to him/her. That address is now the start of the event, so you can begin to write the commands that you need, likely starting with a jump to extra space for the event.
