Final Fantasy VI - Magitek command menu problem.
#1
Hello, everyone. I'm having a bit of a problem with FFVI's Magitek menu. I just wanted to do a quick text cleanup and graphical uncensoring with FF3usME, while throwing in a few bonuses like B Button Dash. It was going so well until I entered FF3usME's battle command editor. I just gave a quick look at everything to make sure that there were no tildes in place of slashes, because I had to trade the two characters in both font blocks. I decided I needed to do a fresh start from the beginning, just in case, and I ran into a problem in the Magitek command list.

[Image: H0iE9Ny.png]

??????????, as you all probably already know, is a placeholder attack that displays no animation and does no damage, simply missing the target. The thing is, again, as you all probably know, it's supposed to be a blank space that makes the "invalid action" buzzing sound effect when clicked. This issue is honestly not a big problem, but it's ugly, and I'd like to revert it to how it was.

I looked at all other commands that require an entry into the sub-menu, and they don't appear to suffer the same problem. It's exclusive to Magitek. I've looked around the FFVI hacking resources on the web, and I can't seem to find anything to do with the menu, just the attacks themselves. I also poked around in FF3usME, and there doesn't appear to be a way to fix it within there. I can totally edit it in Windhex32, but I have no idea where to start.

Please remember that I'm a novice, and will likely need the raw hex data if I am to fix this. Thank you for your time. I'm sorry for burdening you with this! Have a nice day. Smile
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Final Fantasy VI - Magitek command menu problem. - by FlamePurge - 10-20-2014, 05:45 PM

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