Final Fantasy VI: Restored Ability Names
Hello! I'm having a bit of trouble with this patch, so I'm wondering if maybe someone has an easy answer for me (probably not likely)...

The ROM I have is unheadered and 1.0 (MD5 is E986575B98300F721CE27C180264D890), so I am using NSRT 3.4 to apply a header. I apply the patch to an otherwise clean ROM. Everything seems fine up until I get to the boss fight with the Marshal (when you have the teams of moogles), who hits me with Meteor and instantly kills the whole party. I can get around this sorta by giving the Marshal less MP in FF3usME but I don't know if he's the only one with problems like this.

What's going on here? How can I get around it?

Besides this issue, the patch is fantastic! I've loaded in with a save from further in the game and everything looks wonderful! I'm just working on my own dumb project and kinda want to get this working, if possible.


Messages In This Thread
RE: Final Fantasy VI: Restored Ability Names - by DFireX2 - 10-31-2011, 07:09 PM
RE: Final Fantasy VI: Restored Ability Names - by DrMeat - 05-26-2014, 07:50 PM

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