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I'm wondering how hard/complicated would it be to remove the Opera scene and replace it with an event that gets you setzer and the airship in another way.
Also how hard or is it possible to have you get two characters at the same time when you get the airship. In other words Setzer and one other. Is that event stuff still or is that ASM stuff.
I am VERY new to event and asm stuff, and trying to guage if my ideas are too big for my britches.
Thanks in advance to all the pros with this knowledge!
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That can all be done with event hacking. If you have EventScript.txt, look up CA/AE15, it's where Locke explains his plan to swap Celes and Maria, this series of events leads directly into the Opera Scene. The actual scene with the opera itself begins at CA/B0DE, right after Ultros' letter goes unnoticed.
Happy Hacking.
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It wouldn't be overly complicated to remove the opera scene; the difficulty of replacing it mostly depends on what you are replacing it with. To replace it with an equally elaborate scene to the Opera House may be pretty difficult, but replacing it with a scene where you simply board the airship and start talking with Setzer wouldn't be hard at all.
As for getting two characters at once, it would still fall under event hacking, provided you aren't flat out creating a 15th character. If you just want get Setzer and Mog at the same time, for example, you'd just have to set the variables which tell each them to appear on the airship and in the shop screen, possibly assign their names/properties/palettes/etc, and place them in your current party if need be.

Moogles FTW
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Awesome. Thanks guys. I already have a thousand more questions, but I'll be very busy this next week for work so not sure how active i''ll be on here that week. I will continue to mess around with this and pick your brains as I have time. Thanks!
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The difficulty really depends on how complex you want the event to be. There is plenty of space to use, if you're going to wipe out the opera event completely. You'll also need to make some alterations through the map editor.
The one thing to make sure of is that you don't miss setting any event bits that the game needs; that's what that second link goes to, whenever it comes back up.
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so what i'm trying to do for starters is by pass the opera scene. THe party will walk into the opera house, the impresario will be waiting. They'll talk to the impressario and right after they conversation they'll jump to the scene where setzer is tricked into joining the party (they are standing near the gambling table on the blackjack).
The opera house begins at CA/B0DE
The blackjack scene is at CB/1E1C and goes to CB/1E32
Would I just insert the coding from The blackjack scene at CB/1E1C till CB/1E32 right after the conversation with the impressario in CA/B0DE?