FF6 Hacking

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Inventory is capped at 256 items, and they use the majority of those.
Yeah, it's really just not worth the effort to implement something like that.
So, the beta cycle on this one went on a lot longer than we were expecting (which was mostly my fault), but I am at least proud to announce the official release of Brave New World 1.6.0 (also available from Synchysi's site - see the first post in this thread). The big change here is a new hack that disassociates esper boosts from normal levels by creating a new experience system for them, which at long last puts to bed the issue of it being disadvantageous to gain levels in the early game. There's plenty of other balance changes and fine-tunings here and there, as well, and we're *really* hoping that this will be our last release for a good long while (i.e. prior to 2.0).

Of course, we all know I've said that at least five times before.
Version 1.6.1 is up.
The Mod is awesome. The bosses,the esper level system, the Shock skill on Celes.
One dumb question. Magimaster is suposed to counter some spells with full cure ? i must hit his weakness every time ?
Great Work. I hope you guys continue with it.
Yeah, you gotta nail MagiMaster's weakness every time for a while.
This may be an odd question but I thought it worth asking. With all the changes to treasure chest contents are there still chests that upgrade the longer you leave them alone (i.e in the figaro cave or narshe cave).
Yes, but the worst thing you'd miss are some consumables. Those chests no longer contain anything rare or tremendously exciting.
I have a questions pertaining to the treasure chests. I am now afraid to open any chests since maybe it will be something much stronger in the end? Is there anyway to identify which chests will actually become something worthwhile?
Not without prior knowledge of which chests changed in vanilla.

You'll only be missing some better consumables (and a Reflect Ring) if you open the chests too early, so nothing game-breaking. It's perfectly doable without those.