FF6 Hacking

Full Version: FF6 - Brave New World
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Yes, you really should fix it.
For example, in my hack, switching weapons or shields in battle, you may actually change the result of the battle, if done properly Smile

Yay, i became a moogle after the last post!! Laugh Confused
Really, I didn't Find the whole weapon switching process during battle to make the more harder or dickish. It would make the game more strategic dealing with the weapons you have already chosen for the battle. Then again, at this point I've grinded unnecessary amounts for every Character.......
Was your reply directed to my hack, or to the normal game, in general?
Sorry I should have clarified. I meant both.
It shouldn't be a key feature for my challenge, it's more like a really advanced strategy, that may use pro players: if you wanna hear more about that, i'll add information on my Czar's thread, since i don't wanna steal the show to BNW guys on their thread Laugh
Any plans to turn Brave New World into a 'reproduction cart' for the SNES?
(06-26-2014, 02:01 PM)Endarire Wrote: [ -> ]Any plans to turn Brave New World into a 'reproduction cart' for the SNES?

That would be cool to do sometime down the road when we finally deal with the known issues and reach a point where we feel that the mod is finished for the most part. One thing I've wanted to do is have the Printme done professionally at a print shop and actually have "feelies" to give out.

But for now, I'm happy with where things are at.
Thanks again for y'all's Brave New Work regarding this project. It's been a blast to be challenged by a game I loved as a child, in part because it was easier and less grind-necessary than FFII (SNES), at least in my opinion.

But I also played with Game Genie to learn all esper abilities at, like, 10x normal rate.

Also, what's likely next on the fix/change list?
• Edit the scripts of enemies who use Cure spells to make them use something that doesn't heal for squat

• Setting Bad Breath to do stamina-based damage (still considering, albeit strongly)

• Remove the fifth Reflect Ring (will likely replace the one in the IMTRF with a second Switchblade)

• Change the spell procs on the Spirit Claw and Frostgore

• Fix the Quicksand bug (maybe)

• Fix an error with the odds of spinning Joker Doom

• Fix an error in Inferno's script

• Fix some incorrect pointers in the Cave to the Sealed Gate

• Make some minor dialogue formatting adjustments

• Correct some errors/typos in the Unlockme.txt file and add a few references/notes I missed before
...and here's an update:

• Changed the bonus on Tritoch from MP+45 to MP+30/Stam+1

• Lowered the bonus on Ragnarok from MP+60 to MP+45

• Raised the accuracy of the Quartr, Doom, X-Zone, and Stone spells

• Lowered the cost of the Stone and Rasp spells

• Changed the random spell procs on the Spirit Claw and Frostgore

• The Czarina Gown no longer blocks ice or bolt damage

• Lowered the stat penalties of a certain piece of hidden equipment

• Added a second Switchblade

• Undid an unnecessary database edit to Guard Rings (UPDATING WILL MAKE YOU LOSE ANY THAT YOU HAVE)

• Renamed the Wall Ring to Shield Ring (to eliminate confusion with the Reflect Ring's original name)

• Removed the fifth Reflect Ring (there was only supposed to be four)

• Lv. 50 Mages now die at 0 MP like they should

• Made a small edit to Kefka's script

• Fixed an error in Inferno's script

• Fixed the Quicksand bug, hopefully for good (?)

• Fixed some incorrect pointers in the Cave to the Sealed Gate

• Made some minor dialogue edits

• Updated the installation instructions with a note about ROM versions

• Corrected some errors/typos in the Unlockme.txt file and added a few references/notes I missed before

• Some other stuff