Note that the "Event Command List" is the one that I wrote, so it probably isn't the one that you're used to (although it's intended to be an improvement). If you are deadset on using the one that you used before, then you probably want to check out "Imzogelmo's Documents" at the bottom.
That's not the doc, no, but it'll do well enough. Thanks.
Feels so good to be working on this again at last. I feel like having a cigarette, and I don't smoke.
Heh.
Okay, there's some more in-depth stuff to do, so I'll post what I hope are some fairly simple questions to knock off.
- Why does the Atlas Armlet not stack but Earrings do, and can I change that so both stack? If an equipment piece has their effect tied to them, can it stack more than twice?
- I want to disallow Shadow from fleeing during Sabin's scenario and the search for Terra.
- I found out the Lete River grinding spot is a thing. What's a good way to eliminate that exploit?
- Can I make it so Sketch attacks calculate damage using Relm's stats?
Thanks. 15 minutes of fighting in Zozo would seem to indicate it worked.
As for your Atlas Armlet boost dilemma, they just coded it that way, it's intended behavior. Luckily thanks to Terii Senshi and assassin and the C2 disassembly you can change that.
From the Atlas Armlet / Earring Function:
C2/0D66: B0 06 BCS $0D6E (Branch if physical damage unless concerns mp)
C2/0D68: 89 02 BIT #$02
C2/0D6A: D0 09 BNE $0D75 (Branch double earrings - add 50% damage)
I'd bet removing that B0 06 branch (NOP with EA EA) would allow the physical damage boost relic (Atlas Armlet) to also have the same effect.
Not sure what to say about the Lete River, except it's only cheap if the player chooses it to be by abusing turbo or using a turbo controller... You could eliminate that route all together I suppose, or use the no random encounters bit in the event for that route and then unset it when the choice is given again.
No idea about the Relm thing. Does it use the monsters stats as it is, is it?