FF6 Hacking

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I meant I started a new game where Terra had Lore, and she knew the three right ones. On my ongoing saved game, Strago only knows Stone, but I understand now that would take a new game to fix.
(05-05-2016, 04:45 PM)Madsiur Wrote: [ -> ]If you gave Terra Lores and she learns the three in game beginning, it means it work. You can't give lore to two characters and expecting they learn both at recruit the three lores...

Ah yeah we were just having Terra come with Lore for easy testing purposes. His Strago character will still be the only one to have it.
I like how this fix was first time mentioned on April 18th and supposedly already applied now becomes effective today.
Actually, you told me to change the three addresses to $1A3D, $1A3E and $1E3F; Gi's solution calls for $1E3D and $1E3E.
Typos be damned!

Glad this got resolved in any event. Let's hope for smooth sailing and a working magic learning Gogo from here on.
(05-05-2016, 05:12 PM)DrakeyC Wrote: [ -> ]Actually, you told me to change the three addresses to $1A3D, $1A3E and $1E3F; Gi's solution calls for $1E3D and $1E3E.

Yes typos are bad, it's my mistake. This post and this one probably aren't  clear enough also because they don't explicitly call on a byte change in the hex editor. Next time I'll try of not saying "Eat a bandana" instead of "Eat a banana" resulting in someone eating the bandana.
Wait. I didn't have to eat that bandana, either?
Bandanas are delicious though. Sad
(05-05-2016, 08:32 PM)Lockirby2 Wrote: [ -> ]Bandanas are delicious though. Sad

Engulf Locke : D
A tiny problem but one I'm not sure how to solve due to how the sprites are handled. The Statues, I know the two side ones use the same lower third for their base. The new sprites Rydel made, the left statue needs to have its base flipped to display right.

[Image: Playthrough%202_00000_zpsrslqjqtf.png]