FF6 Hacking

Full Version: Pony Fantasy VI Remake
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Sure, send it forth.
I love you. At this point, do you want me to credit you as co-creator? Laugh
Lol, nah that's not necessary, though I do appreciate the comment Smile
A mention in the readme is welcomed though, that's usually the norm. Like special thanks section...
Anyway will take a look and report back asap.
Oh, definitely. I think it goes without saying this project would have died if not for you guys here.
Is it supposed to look like this purple hairdryer?:

[Image: KHBrT9I.png]

And I assume those little robot things flying about you're not worried about/gonna change?
Yes, that's the hairdryer.

As for the colors, nah. That's an easy fix I just forgot to do.
Well alls I did here is just change the sprite to 78, like you had shown in the last pic of the level editor, and it shows up fine in game, you had it set up right. This hairdryer is the one you want to be shown, correct? Or have I misunderstood?

Edit: question: Are you playing from before the whole event battle each time when changing the sprite??
You'll need to because if you load a save state with the map already loaded, it will still have the previous sprite loaded and won't take into account the change, you see. Hopefully that's it.
Yeah, my save state is during the sequence but before the message of its approach appears.

Thank you once again.
Ok, yeah since it's on the map and not hidden, created, & shown before it is said to approach, this is still too late for seeing the change. Sometimes you can get away with testing during an event sequence and see the change, but not in this case. Well cool, glad that's solved. ^_^
So am I... so am I...

Been a long day.

We are in beta! Laugh