Umaro Data
#1
Since this site is a database of FFVI hacking resources and knowledge first, then community; I found this interesting. Whether a patch has been made before, this could help someone in the future.

Information about Umaro, copied from:
http://www.zophar.net/forums/showthread.php?t=12537

Quote:Strings805 says:
Edit: Holy crap! Burzy, in my search for how to make Umaro not berserk, I found out how to make him, as well as all other characters equippable!!!

C3/1E6E: C90D CMP #$0D

Simply go there in the code and change C90D to EAEA; that NOP's the code and allows every character you come across in the game to have their equipment modified.

Zeemis: C3/1E63 = 03206E

Quote:Strings805 says:
I guess I completely forgot to tell everyone I found the answer too. I figured out which offset to change, but in the wrong place. I had found Master Zed already successfully accomplised this and asked him how he did it. Sure enough, what he said was right lol.

C2/0923: BD D8 3E LDA $3ED8,X (Which character it is)
C2/0926: C9 0D CMP #$0D
C2/0928: F0 9B BEQ $08C5 (Exit if Umaro)

Once i changed F0 9B to F0 00, Umaro played as a normal character, who occasionally uses tackle and storm when you pick fight. Pretty sweet, if you ask me.

Zeemis: C2/0926 = 020B26
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#2
While the Equipment one worked flawlessly, the controllable one, for me, just made it freeze, with an empty battle menu. Not sure what is going wrong yet, might just be caused by another patch maybe. =(
We are born, live, die and then do the same thing over again.
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#3
It froze because he doesn't have commands yet. If you give him a few commands in the SRAM editor, it should work.
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#4
Do you think giving him skills via usME would work, or would it have to be SRAM??
We are born, live, die and then do the same thing over again.
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#5
Quote:Strings805 says:
I guess I completely forgot to tell everyone I found the answer too. I figured out which offset to change, but in the wrong place. I had found Master Zed already successfully accomplised this and asked him how he did it. Sure enough, what he said was right lol.

C2/0923: BD D8 3E LDA $3ED8,X (Which character it is)
C2/0926: C9 0D CMP #$0D
C2/0928: F0 9B BEQ $08C5 (Exit if Umaro)

Once i changed F0 9B to F0 00, Umaro played as a normal character, who occasionally uses tackle and storm when you pick fight. Pretty sweet, if you ask me.

Are you sure that what you need to change is F0 9B, and not the 0D byte in C2/0926?? F0 9B is probably the opcode for "Branch if equal". 0D is the id for umaro. If you replace 0D by EA, it should probably work..?

By the way metroidquest did this as well in his hack, and he replaced umaro by Biggs and gave him the commands Attack, Magitek and Item.
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