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Improve Character Patches

#1
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I know I can do a lot using FF3usME to improve characters usage, however maybe I'm missing something really good by editing some codes. Like with Relm & Mog. Thank community for the patches Smile

Are there some patches that will make "Cyan, Gau & Umaro" viable too?
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#2
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This one speeds up Cyan's Sword Tech: https://www.romhacking.net/reviews/1217/#review

This one for Umaro makes him controllable: https://www.ff6hacking.com/forums/thread-877.html
This one for Umaro makes him equipable: https://www.ff6hacking.com/forums/thread-1054.html

For Gau... I can't think of any patches regarding him directly, but removing this piece of code will remove the Rage status so you can select another Rage after and not have him berserked, like Step Dance was to Mog:
C2/1581: 99 F9 3E STA $3EF9,Y (Set Rage status)

Would just need to go to that offset (21581) and put the bytes EA EA EA instead of 99 F9 3E.


We are born, live, die and then do the same thing over again.
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#3
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Second on that Cyan patch. For Gau, here are the ones I have used:
1. "Alphabetical Rage Patch" by Assassin. It's surprisingly easier and more fun to use Rage when you can actually find the one you're looking for.
2. "Learnable Rage" by HatZen08. Allows Gau to learn rages by fighting any enemy anywhere. If you do this, you can use FF3usme to remove Leap and give Gau the fight command.
3. "Rage and Sketch Expansion" by HatZen08. This makes Rage and Sketch pull from the 4-option "Control" menu, giving it more options. I don't personally use this one.

Now, for other characters, here are the best ones:
1. Setzer - "Slot Derigging" by Master Zed. Stops the slots from being predetermined, and allows him increasingly better odds the more of a symbol he gets. So if you get a 7 in the first slot, and then 2 more than don't match, you still have a 25% chance of pulling off 7 Flush.

2. Mog - "Step Dance" by HatZen08. Mog doesn't stumble.

3. Mog - "Aquatic Caves" by me. Allows Mog to learn "Water Rondo" in 2 places in the WoR.

4. Cyan and Celes - "Runic Forever" The Runic and Retort flags do not clear every turn, so the abilities are active until used.

5. Shadow - "Shadow's GP Rain" by me. Makes "Coin Toss" apply to Shadow instead of Setzer, changing "Throw" into "GP Rain".
http://www.romhacking.net/hacks/4085/

6. Terra - "Morphenomenal" by me. Still working on this, but there's a patch in the packaged called "Reliable Morph" that changes the way Terra's morph supply works, allowing her to use it once per battle.


Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
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[quote="Gi Nattak" pid='38372' dateline='1579741236']
This one speeds up Cyan's Sword Tech: https://www.romhacking.net/reviews/1217/#review

Is there a patch that speed up & execute immediately like Zeemis Emerald Weapon hack?
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#5
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There's also the patch that turns Cyan's SwdTech and Sabin's Blitz into selectable menus, but I can never remember where it is and my Internet's acting funny so I can't search.
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(01-23-2020, 08:43 PM)Turbotastic Wrote: There's also the patch that turns Cyan's SwdTech and Sabin's Blitz into selectable menus, but I can never remember where it is and my Internet's acting funny so I can't search.

It was on Slick Productions. I think it's only the Blitz menu patch. See attachment.

.zip  menu-blitz.zip (102.34 KB, 13 downloads)
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#7
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That's the one, but I had a modified version (and attached it).  I think this is the right file.

Yeah, I also uploaded this file before, so I uploaded the same patch twice. A loser is me.
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#8
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(01-22-2020, 09:26 PM)PowerPanda Wrote: 1. "Alphabetical Rage Patch" by Assassin. It's surprisingly easier and more fun to use Rage when you can actually find the one you're looking for.

Took a while for me to notice but the "Alphabetical Rage" have an issue. It does place the names in alphabetical order, however only for the original monster names. For example, I changed Rider to Hell Rider, but his rage will still be place in the "R" section, or any name given to him. And this was before I encounter him with Gau. I even tested with existing Rage like Brawler to something else, but as expected its rage is still placed in the "B" section.
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#9
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(04-10-2022, 06:04 AM)doofenH Wrote: Took a while for me to notice but the "Alphabetical Rage" have an issue. It does place the names in alphabetical order, however only for the original monster names.

It's not an issue with the patch. The patch does no sorting, it has a table where monsters are placed in alphabetic order (presumably by their hex ID but I never looked at the patch so I don't know).
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#10
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(04-10-2022, 08:03 AM)madsiur Wrote: It's not an issue with the patch. The patch does no sorting, it has a table where monsters are placed in alphabetic order (presumably by their hex ID but I never looked at the patch so I don't know).

Oh no! And no! I would had to edit so many of them to put them in the proper orders by names. I know the first hex listed below is EF standing for 239, 1st Class enemy, with the last 82hex for 130 Zombone. Ah my poor eyes! So many tedious works. And if I change my mind in replacing enemies above 254 slot, I had to do all that again. The pain. 
Code:
(alphabetical list of enemies 0-254.  this array is ordered to represent
the Rage menu, with each element being the enemy number stored at a
given position)

C2/FAD0:  EF EB 5E D6-BB 85 B4 3A-0C 6E EC 5D-59 DE BE 1D
C2/FAE0:  29 20 D5 63-35 D3 4F F2-79 51 26 4A-0B 84 58 E8
C2/FAF0:  4C 96 C6 E2-A0 3D 1F 7C-40 86 9A B3-11 C7 67 2F
C2/FB00:  5B 62 AB 4B-92 09 D7 0D-60 28 A7 30-F9 70 1A 25
C2/FB10:  83 8B D9 B2-A5 A6 B7 39-91 1C 57 47-EA 23 DF CB
C2/FB20:  99 66 5A 98-AE 31 8A 88-6D F5 A8 AA-E0 00 53 89
C2/FB30:  2B 4E 08 9F-C1 2C B5 3E-2E 49 48 F6-D0 A3 FE 6C
C2/FB40:  FD 6B ED DC-CD 9B B9 17-45 E5 3C 19-CA 8E 42 61
C2/FB50:  6A 06 AF E7-F3 55 97 EE-D2 64 21 8C-A4 56 DB CE
C2/FB60:  38 A9 F1 33-03 C3 68 C8-05 E6 10 BD-90 0F AC B1
C2/FB70:  BF 72 BC 41-9D C0 A2 C9-6F 94 D4 DA-22 54 DD 0A
C2/FB80:  7B 3B 78 F8-4D 07 15 75-76 12 7E 3F-CF 04 5F 5C
C2/FB90:  E1 C5 A1 E9-73 37 43 FC-95 52 74 B8-01 AD C2 B6
C2/FBA0:  B0 E3 87 7F-16 50 BA 18-1E F0 44 02-9C 8F 9E 2D
C2/FBB0:  32 36 F7 65-34 7A 27 93-14 46 E4 80-71 D1 FB CC
C2/FBC0:  1B 2A 69 7D-8D 13 0E 24-77 F4 D8 C4-FA 81 82  
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