Posts: 59
Threads: 3
Joined: Sep 2018
Reputation:
4
05-06-2025, 07:23 PM
(This post was last modified: 05-06-2025, 07:26 PM by CVReynolds.)
Added: Quick Fix (v1.02) (RoSoDude) (also to Battle patch)
Moved: Shadow's Shadow (Madsiur) (from Map patch to Events patch, is still in the overall comp too)
Yeah, I'm putting version numbers now. I don't have time right this moment to collect all versions numbers, though. Maybe eventually.
Thank you, patch makers. :3
Hope you all have a better time than I'm having. See you next mission.
Posts: 835
Threads: 44
Joined: Jan 2016
Reputation:
8
05-09-2025, 09:22 AM
(This post was last modified: 05-09-2025, 09:24 AM by DrakeyC.)
So I dunno if you'd want to integrate this into the patch or not, but to tl;dr - there's a minor bug that can be fixed, but requires a separate QoL patch to fix an overflow problem it creates.
In the equipment stat screen, only 6 elements show at a time, if there's more than 6 relevant for a field then the last two in the order won't display. This is easy to fix, at C3/8921 there's a string "E0 06 00", changing the 06 to 08 will let all 8 elements display. The catch is the reason they did this is because of how the equipment screen is arranged, and displaying more than 6 elements would cause them to run over into the next string of elements and be hidden, or if they're on the right side of the screen they'd run outside the border of the menu. This is fixable however thanks to this patch, which puts the four elemental strings on their own row so there's no overlap. Thus, if you want to fix this bug, you'd also want to include this patch so the menus will display properly.
https://www.romhacking.net/hacks/256/
Posts: 2
Threads: 0
Joined: Nov 2018
Reputation:
0
The FF III (SNES) Bug Fix compilation patch by CV Reynolds conflicts with the script fix patch. When you apply the Bug Fix then the script fix on unheadered rom, Remedy spell description is messed up, there are more spells like this that are bugged now.
Posts: 2,583
Threads: 99
Joined: Aug 2009
Reputation:
52
05-29-2025, 11:13 AM
(This post was last modified: 05-29-2025, 12:21 PM by Gi Nattak.)
(05-28-2025, 06:24 PM)TammyJean80 Wrote: The FF III (SNES) Bug Fix compilation patch by CV Reynolds conflicts with the script fix patch. When you apply the Bug Fix then the script fix on unheadered rom, Remedy spell description is messed up, there are more spells like this that are bugged now.
Can confirm. Hopefully CV will be able to get it figured out and upload a fix. It looks to be just 4-5 spells there that the description is messed up for:
Life 2 (has unneeded additional spaces at the end), then Antidote, Remedy, Regen and Life 3.
Thanks for reporting, and welcome to the site also!
We are born, live, die and then do the same thing over again.
Posts: 59
Threads: 3
Joined: Sep 2018
Reputation:
4
05-31-2025, 09:29 AM
(This post was last modified: 05-31-2025, 11:08 PM by CVReynolds.)
I'm so disappointed.  I don't know when it went wrong or how. I thought I checked it, but I guess I'm incompetent. I never get anything right.
I suppose I'll need to remake the whole thing. I'm terribly sorry about this. Please be patient while I work out the issue. Also I notice I forgot to include the backwards application patch I talk about in the readme... I'll need to fix that too.
EDIT: I checked for conflicts and there were none. The bug-fix comp is also (thankfully) unaffected. Which means the problem is entirely within the script fix itself. I suppose not enough people actually played it to see the issues. Thank you, TammyJean80, for actually giving my script fix a try. I only wish I hadn't botched it somehow along the way. The fix will come soon.
FURTHER EDIT:
Good news.  I did a quick rebuild, being careful to avoid corruption. And the script fix APPEARS to be repaired and good to go! Thank you TammyJean80 for the discovery and Gi Nattak for the confirmation.
I don't know what caused the corruption before. There are several potential culprits. But editing the item text data at some point (the 'party memebers' text of the True Knight) might've done it, I suppose. That particular item text fix isn't part of the script fix anymore, but is still part of the bug-fix comp.
But whatever the cause, I believe it fixed now. Please download the files again, everyone. :3
(So relieved I solved this in such short time... only around two hours...)
Posts: 13
Threads: 0
Joined: Nov 2018
Reputation:
0
Hey CV, I just wanted to report a visual bug that I have noticed. There are 2 instances of it happening. During battle, when a character comes in to contact with the status/menu is when it happens.
When Terra falls in the Narshe Caves, we get the flashback with Kefka. As Kefka rises above the hud, there is a very quick graphic mess.
The other time is when Edgar and Locke witness Terra using magic for the first time. As they are being overly dramatic (lol) and sinking into the hud, their sprites just... fall apart
I can't report which update this started happening with, as I haven't played FF6 in a while. But I can report that I am only using the full Bug Fix patch
Posts: 59
Threads: 3
Joined: Sep 2018
Reputation:
4
05-31-2025, 11:07 PM
(This post was last modified: 05-31-2025, 11:07 PM by CVReynolds.)
That is another surprise for me, Lilpuddy31, and I thank you for reporting. :3 I'll be eager to fix that fast, but first I need one bit of info. What emulator are you using? The bugs you're describing sound a lot like things that would happen on zsnes. zsnes is a very, very outdated and inaccurate emulator now, full of bugs and security holes. I recommend using bsnes instead. Or failing that, a modern version of snes9x.
In fact, it would probably be a good thing if everyone reporting bugs in the future told me which emulator they were using too. Just in case.
Posts: 13
Threads: 0
Joined: Nov 2018
Reputation:
0
Oops, I did forget the #1 rule of emulation bug reporting lol
I am running the current SNES9x core of Retroarch. I also tested with the current BSNES core and the standalone version of SNES9x. Still happens with all 3 emulators
(ZSNES is trash and I'll never touch it again lol)
Posts: 59
Threads: 3
Joined: Sep 2018
Reputation:
4
06-01-2025, 04:44 AM
(This post was last modified: 06-01-2025, 04:44 AM by CVReynolds.)
~I'm back~. I played through the game a little from the start to test.
In bsnes (I made sure the most accurate settings were enabled), the Locke and Edgar sprites falling apart didn't happen. It happening must be due to inaccurate settings in the emulators, oddly enough! I wanted to test again using inaccurate settings to prove this... but unfortunately I accidentally overwrote my save trying to do it.
I DID see the Kefka sprite corrupting for a split second as he appeared in that scene... But when I tested the plain FF3 US rom with no patches applied, it happened there too. I don't know if it's an emulator bug or the game itself. Though I'm willing to bet it's the game. Unless I'm looking at the wrong part? I can't be sure without some screen caps or a save state.
So it seems there are no bugs I can fix here. But I thank you for your report. I appreciate all the help I can get to make this project perfect. :3
Posts: 13
Threads: 0
Joined: Nov 2018
Reputation:
0
06-01-2025, 05:43 PM
(This post was last modified: 06-01-2025, 11:42 PM by Lilpuddy31.)
That is so weird. I swear I've never seen either of those issues happen before. Especially weird that I just started a brand new game (even deleted the old save file again), the Kefka issue showed up again, but Locke/Edgar issue did not. What a random glitch, literally lol
|