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C. V. Reynolds Bug-Fix Compilation and Script Fix

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C. V. Bug-Fix Compilation.

Cobbled together by C. V. Reynolds.

Version 1.15.

Patch updated August 29 of 2018.

For North American 1.0 version only! My apologies to anyone using the Japanese version of the game. There is no point to using the 1.1 version with this compilation, as this compilation includes the Sketch Bug fix as well.

Don't apply this over an old version of this compilation. It might not work right or at all if you do.

The hosts for this compilation are ff6hacking.com and slickproductions.org. These are the only sites that may host this compilation.

Here's the list of patches included in this compilation:

185 patches used

1-Way Status Immunity (Assassin)
Agoraphobic Leader (Novalia Spirit)
Allergic Dog (Novalia Spirit)
Amnesic Cursor (Novalia Spirit)
Anchors Aweigh! (Imzogelmo/Lenophis)
Anonymous Attack (Leet Sketcher)
Auction Chocobo Fix (Madsiur)
Auto Swordless Runic  (Assassin)
Auto-expiring statuses don't reset their timers with manual removal (Assassin)
Backstabu (Leet Sketcher)
Backwards Jump (Leet Sketcher)
Bad Decoration (Lenophis)
Banon Riding (Leet Sketcher)
Banquet Guards Go Back to Their Places (mblock129)
Bird Bars (Leet Sketcher)
Bland Entrance (Leet Sketcher)
Blitz Tutorial Fix (C. V. Reynolds)
Blush Disease (Novalia Spirit)
Border Crossing (Imzogelmo, Lenophis, Novalia Spirit)
Bottomless HP and MP Well (Assassin)
Bridge Correction (Gi Nattak)
Broken Gate (Novalia Spirit)
Bye Bye Breath (Leet Sketcher) (modified for FF3usME compatibility, and maybe compatibility with Blitz Tutorial)
Can't lose for winning (Lenophis)
Caravaggio (Leet Sketcher)
Carve Stone (Leet Sketcher ver) (Imzogelmo)
Castle Party (Leet Sketcher)
Cave to the Sealed Gate Basement 3 Event Megafix (Assassin)
Celes' Rushing (Djibriel)
Chain of Command (Leet Sketcher)
Chance Offering (Leet Sketcher)
Coin Flip Fix (Gi Nattak)
Control Attacks Ignore MP Cost (Assassin)
Control Menu Responds Poorly to MP Change (Assassin)
Dead Hare (Leet Sketcher)
Dead in the Air (Leet Sketcher)
Deceptive Tapir (Assassin)
Disrespectful Zombie (Assassin)
Doom Darts and Trump name fix (Assassin)
Double Block (Leet Sketcher)
Duncan Stays Put (mblock129)
Duplicate Enemy Names (Assassin)
Dusk Requium (SP) (C. V. Reynolds)
Equip Anything fix (Kejardon/Lenophis/Imzogelmo)
Equip wrong item to slot via event (Assassin)
Esper Battle Menu (Lenophis)
Evade (Terii senshi)
False Knight (Leet Sketcher)
FC 05 enemy command (Master ZED)
Flaky True Knight protection (Assassin)
Flight of Storm Drgn (Novalia Spirit)
For What Ails Ya (Lenophis/Imzogelmo/Kejardon)
Frozen Mosaic (Novalia Spirit)
Frozen Terra Fix (Madsiur)
Game Over (Leet Sketcher)
Genji Glove damage reduction (Assassin)
Gogo and the Cursed Shield (Imzogelmo {with additional fixing by Leet Sketcher})
Gold Wrexsoul (mblock129)
Grand Stairway (Imzogelmo)
Half Knife (Leet Sketcher)
Hasty T-Rex (Leet Sketcher)
Homesick Gau (Djibriel)
I condemn thee to hell! (Lenophis)
Ignore Kamog (Drakkhen)
Imp Skimp (Leet Sketcher)
Imp's Call (Leet Sketcher)
Imp's Rage (Leet Sketcher)
Imp's Retort (Leet Sketcher)
Imp's Retort Compatibility (Leet Sketcher)
Incoherent Gungho dialogue (Assassin)
Instant Airship (Novalia Spirit)
Invert Damage if Undead (Leet Sketcher ver) (Master ZED)
Ironic Metamorph Pack (Assassin)
Item Magic Counter (Leet Sketcher)
Jewel Ring Description (Assassin)
Jump Megafix (Version A) (Assassin)
Jump-Launcher and Jump-Super Ball (Assassin)
Killer Life 3 (Leet Sketcher)
Life 2 Description (Imzogelmo)
Lens Cap (Leet Sketcher)
Loud Music (Leet Sketcher)
M-Tek Vehicle in Cyan's Soul event (Imzogelmo)
Magic Sorting (Novalia Spirit)
Magicite - Strength to Vigor (C. V. Reynolds)
Magitek Madness (Leet Sketcher)
Map Mishap (Leet Sketcher)
Menu Malarky (Leet Sketcher)
Mine Cart (Imzogelmo)
Miraculous, Death-Defying Always-Left-Facing Jumps in Zozo (mblock129)
Miscolored command names (grayed version) (Assassin)
Misplaced Cursor (Novalia Spirit)
Missing Dialogue (Novalia Spirit)
Missing Light (Novalia Spirit)
Morph Mayhem (Leet Sketcher)
Muddle-Mantra (Assassin)
Muddle-Palidor (Assassin)
Multi-Steal (Imzogelmo {with additional fixing by Leet Sketcher})
Multiple Events Fix (Leet Sketcher)
Mute Steals Rage Statuses (Assassin)
Naming Shadow (Novalia Spirit)
Narshe's Door (Leet Sketcher)
Narshe's Secret Entrance Tile (Novalia Spirit)
No X In Fight (Leet Sketcher)
Off Death Row (Leet Sketcher)
Off the Hook (Leet Sketcher)
Opened Eyes Terra Alt (Madsiur)
Overhead (Leet Sketcher)
Persistent Whistle (Novalia Spirit)
Petrified Rebel (Novalia Spirit)
Phantom Train Chests (darkmage) {modified by Leet Sketcher}
Phoenix Chest (Leet Sketcher)
Pincer + Row (Assassin)
Pink Gogo (Imzogelmo)
Precious Jewels (Leet Sketcher)
Premature Continuation (Assassin)
Psycho Cyan (Terii senshi)
Rage (Terii senshi)
Rage addendum (C. V. Reynolds)
Randomosity monster encounter (Assassin)
Recapture the Glory (Assassin)
Reflect barrier shown on bodyguards (Assassin)
Reflectable Magitek Beams (Assassin)
Reflections (Leet Sketcher)
Regulation Dice (mblock129)
Returner's Day Off (Leet Sketcher)
Rock Bottom (Leet Sketcher)
Save Point Switch (Leet Sketcher)
Self Sneeze (Leet Sketcher)
Setzer Bandana (C. V. Reynolds)
Shadow Chupon (Novalia Spirit)
Shadow Copy (Leet Sketcher)
Shadow Gone (Leet Sketcher)
Shadow is Not a Girl (mblock129)
Shadow's Shadow (Madsiur)
Shadow's Status (Leet Sketcher)
Shop Menu (Novalia Spirit)
Sketch Bug (Assassin)
Slightly lagged battle event timer display (Assassin)
Smoke and Mirrors (Leet Sketcher)
Solar Wind (Leet Sketcher)
Some MP changes don't update menus (Assassin)
Soul Saved B (Leet Sketcher)
SrBehemoth (Dragonsbrethren)
Stackable Immunities and Permanent Statuses (Assassin)
Status Unknown (Leet Sketcher)
Step Mine MP cost (Assassin)
Step Mine's Missing Digit (Assassin)
Stepping Out (Leet Sketcher)
Stone Cold (Leet Sketcher)
Stone Faced (Leet Sketcher)
Stuck in a Pose (SilentEnigma)
Suplex wrongfully splits damage (Assassin)
That Damn Yellow Streak (Assassin)
The Cowardly Dog (Novalia Spirit)
The Echoing Waters (Novalia Spirit)
The Magic Bridge (Novalia Spirit)
The Peninsula of Death (Novalia Spirit)
The Phantom Diary (Novalia Spirit)
The Sealed Door (Novalia Spirit)
The Sleazy Lender (Novalia Spirit)
The Unilateral Blockade (Assassin)
The Wild Cat (Djibriel/Lord J)
There can be only one! Single-target (Lenophis/Imzogelmo)
Throw down (part of) the Gauntlet (Assassin)
Throwback (Leet Sketcher)
Transportation Device (Novalia Spirit)
Trigger Happy (Leet Sketcher)
Tritoch Animation Fix (bydoless)
Turn Around (Leet Sketcher)
Ultimate Damage (Leet Sketcher)
Unaffected Rows (Assassin)
Unequipium (Leet Sketcher)
Upside Down (Leet Sketcher)
Vanish Doom (Terii senshi)
Vanish Runic (Leet Sketcher)
Vanishing Magicite (Novalia Spirit)
Various Texts' (Imzogelmo)
Vector's Cure-Castin' Kid no longer heals the dead (Imzogelmo)
Verdant Respite (Novalia Spirit)
Walk This Way (Leet Sketcher)
Wrong Way, Idiot! (Gi Nattak)
Zombie Rippler A (Leet Sketcher)
Zombie Tapir A (Leet Sketcher)
Zoneseek No Thanks (mblock129)
Zozo Sign Petty Fix (Madsiur)

Patch sources:
http://slickproductions.org/ff6patches.php
http://assassin17.brinkster.net/
http://l33t5k37ch3r.altervista.org/
http://drakkhen.jalchavware.com/
http://www.rpglegion.com/ff6/hack/patches.htm
http://www.angelfire.com/al2/imzogelmo/patches.html
http://masterzed.cavesofnarshe.com/
NovaliaSpirit's site
http://www.ff6hacking.com/forums/portal.php


================================================================================


C. V. Script Fix.

Cobbled together by C. V. Reynolds.

Version 1.14.

Patch updated November 13th, 2016.

For North American 1.0 version only! It might work with 1.1 as well, but I've not tested this. Beware if you try it on 1.1.

If you plan to use the C. V. Bug-Fix Comp with this, you must apply the Bug-Fix Comp first. You can use either patch on its own as well, though.

Don't apply this over an old version of this patch. It might not work right or at all if you do.

The hosts for this compilation are ff6hacking.com and slickproductions.org. These are the only sites that may host this compilation.

This is my script fix. It fixes misspellings and inconsistencies I found in the game. I tried to keep it brief. I've included the list of changes below so you can make the changes yourself if you'd like. Yes, that (extra space) can potentially cause script problems in a hack if it isn't removed. Was line 99 an ode to Dan Quayle? The world may never know.


List of changes:

82: knights to warriors

86: 'til to till

99: potatos to potatoes

122: (added missing page break)

139: (added missing question mark)

217: Hurumph to Harumph

346: (added missing page break)

346: Magi Wars to War of the Magi

425: somethihg to something

427: check point to checkpoint

440: mischievious to mischievous

443: Bolderdash to Balderdash

460: BARAM to CLYDE

515: (Extra space)

535: musn't to mustn't

540: general's to leader's

698: Ziegfried to Siegfried

698: Ox to ox

699: ZIEGFRIED to SIEGFRIED

701: SIGFRIED to SIEGFRIED

702: SIGFRIED to SIEGFRIED

746: Katrin to Katarin

807: rock slide to rockslide

839: magitek to Magitek

932: chocobo to Chocobo

1013: assasin to assassin

1015: assasin to assassin

1016: 'Till to Till

1016: assasin to assassin

1593: an to a

1663: "in to" to "into" (quotations to clarify this document only)

1699: Water Skean to Water Edge

1812: (added missing period)

1829: returners to Returners

2026: Ziegfried to Siegfried

2066: his excellency to His Excellency

2118: inbalance to imbalance

2126: Imperial Airforce to Imperial Air Force

2257: come one to come on

2311: 'till to till

2355: (added missing apostrophe)

2362: 'till to till

2378: SIGFRIED to SIEGFRIED

2430: SIGFRIED to SIEGFRIED

2619: MOG to <A10>

2620: MOG to <A10>

2745: lot's to lots

2804: make-over to makeover

2945: chocobo to Chocobo

===

Location Names:

58: DARRILL'S TOMB/B1 to DARYL'S TOMB/B1

===

Battle commands:

MagiTek to Magitek

===

Magicite text:

bouns to bonus

Strength to Vigor

Still need to do:

1: Learn how to collapse the patch contents so they don't look so huge in a post. Sad

2: Split the bug-fix comp into sections. Might need patience for this one. Research must be done.

3: Update script fix into something new and awesome (but probably keep the old version too).


Attached Files
.zip  C. V. Bug-Fix Comp (no header).zip (80.27 KB, 37 downloads)
.zip  C. V. Script Fix (no header).zip (82.21 KB, 18 downloads)
.zip  C. V. Bug-Fix Comp (yes header).zip (78.67 KB, 21 downloads)
.zip  C. V. Script Fix (yes header).zip (82.22 KB, 18 downloads)
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[-] The following 7 users say Thank You to CVReynolds for this post:
  • Hashimo (11-19-2018), jack5881 (11-24-2018), JWhiteLXXXIX (11-06-2018), Lilpuddy31 (11-06-2018), madsiur (11-05-2018), marcioseufi (07-05-2019), Timbo (11-04-2018)

#2
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Nice! Victory



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CV!!!! Glad to see you made it here! With slickproductions being down, I was afraid your patches were gone forever
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(11-04-2018, 08:01 PM)CVReynolds Wrote: 1: Learn how to collapse the patch contents so they don't look so huge in a post. Sad

The only way I've found to collapse text is to use the "code" function when creating a post.



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#5
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good work compiling all this Smile


The only limit is imagination. And 16 colors.. I guess 

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Thanks for all the hard work you have put into this first off! Victory 

But when i use it on a clean 1.0 headerless rom i get this error when i try to change names

Problem parsing item descriptions, probably due to hex edited pointers ff3usme can't edit them
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#7
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Madsiur, I'd recommend updating the hacking FAQ to recommend this patch be applied before any work is done. (I'd also recommend your minimap fix be applied, as it is impossible to use most map editors without it.)

CVReynolds, I made a patch that replaces "Banon Riding", and adds riding sprites for all characters that are in your party, as well as fixing the save screen palettes for Esper Terra and Kefka. There is a detailed code breakdown in the readme, but it uses free space at the end of the D4 bank. You can find it here:
https://www.ff6hacking.com/forums/thread-3709.html


Projects:
Divergent Paths: The 3 Scenarios (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Divergent Paths (In Progress) - a hack built off of the 3 scenarios that changes other events in the same, such as making Leo permanently recruitable, bringing Banon's story closure, and adding 1 more secret character.
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(11-20-2018, 11:51 AM)PowerPanda Wrote: Madsiur, I'd recommend updating the hacking FAQ to recommend this patch be applied before any work is done. (I'd also recommend your minimap fix be applied, as it is impossible to use most map editors without it.)

Yeah I will update it soon. I don't understand your second sentence though, FF6LE, Zone Doctor and FF6LE Rogue work fine without the minimap hack.



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#9
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madsiur Wrote: Yeah I will update it soon. I don't understand your second sentence though, FF6LE, Zone Doctor and FF6LE Rogue work fine without the minimap hack.

It has something to do with how the decompression/recompression of maps works. Any edit (even a single tile) to either worldmap will cause the WoR minimap to not have enough space when it is recompressed, causing the graphic to glitch out. The only fix that I've ever found for this is applying your minimap hack. So from a hacking standpoint, your "improvement" becomes a "bugfix". But aside from that, your minimaps are so much better than the originals that it'd be silly to NOT have them.


Projects:
Divergent Paths: The 3 Scenarios (Completed) - a redo of the 3 scenarios in the original game that gives equal time to each group. Meant to be a basis for future mods.
FFVI: Divergent Paths (In Progress) - a hack built off of the 3 scenarios that changes other events in the same, such as making Leo permanently recruitable, bringing Banon's story closure, and adding 1 more secret character.
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So this may or not be a workaround for the problem i posted above where i couldn't edit item descriptions.
On a clean rom ff3usme says this when you go to edit the item description Due to the way pointers where orignally programmed, ff3usme cannot work with them will you let ff3usme trim down Tools items #163 to 170 speciffically this operation would remove the rather usless use with tools command part.  

So i did that first saved the rom and added in this bug patch and now i was able to edit the item descriptions.  I don't know if any errors will come down the pipe from it yet but i dont really see why they should. Cast  need Aeris praying for me on this one
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