C. V. Reynolds Bug-Fix Compilation and Script Fix
09-09-2024, 10:45 PM
Not sure if this is already included, but bringing it up if you want to include it next update - in the Dreamscape version of Doma Castle, you can't exit onto the battlements. You're supposed to be able to, but the devs put the exit tile below Cyan's room one tile too far to the right, so it's in a wall. Any map editor can easily fix this, and it isn't a huge deal, but it is nonetheless a bug that could be squashed.
01-01-2025, 07:54 AM
Version 3.3 has arrived. :3
"Owzer's Basement Tile Bug Fix (Gi Nattak)" added to main patch and Events patch.
"Gau All-Inclusive Dress-Up (Maps version) (DrakeyC)" added to main patch and Map patch.
There are now Google Drive links! You can now download the patches without needing to log onto FF6hacking.com. Hopefully this will help spread them around. As always, thank you very much to those who contributed the fixes that are in the bug-fix comp! You're the real heroes.
So what's next for the project? There are a couple of things I don't like about my script edit, so I may update it. And of course I'll add any bug-fixes that come. I might revive my Secret of Mana script edit if time permits, but I don't know. I've been very stressed and depressed, and I have a lot of other things to work on. We'll see about that.
To DrakeyC: That fix sounds like something that could be worth adding to the bug-fix comp. I'll try that sometime unless someone else does it first. But I don't know what the best map editor would be or when I might actually get it done.
Well... See you all later again.
"Owzer's Basement Tile Bug Fix (Gi Nattak)" added to main patch and Events patch.
"Gau All-Inclusive Dress-Up (Maps version) (DrakeyC)" added to main patch and Map patch.
There are now Google Drive links! You can now download the patches without needing to log onto FF6hacking.com. Hopefully this will help spread them around. As always, thank you very much to those who contributed the fixes that are in the bug-fix comp! You're the real heroes.
So what's next for the project? There are a couple of things I don't like about my script edit, so I may update it. And of course I'll add any bug-fixes that come. I might revive my Secret of Mana script edit if time permits, but I don't know. I've been very stressed and depressed, and I have a lot of other things to work on. We'll see about that.
To DrakeyC: That fix sounds like something that could be worth adding to the bug-fix comp. I'll try that sometime unless someone else does it first. But I don't know what the best map editor would be or when I might actually get it done.
Well... See you all later again.
Do your notes have any clues about which patches may modify data at C2/3228?
The bugfix comp changes it to this
I want to look into applying a patch that lets the Atlas Armlet effect stacks like Earrings, but with these changes to how that check is done somehow, I've stalled. All I can confirm is that it isn't "Anchors Aweigh", but I've no idea which patch in this compilation could change this otherwise, and why.[/font][/size]
Code:
C2/3228: 20 38 38 JSR $3838 (Check Air Anchor action death)
C2/322B: 20 9D 2B JSR $2B9D (Damage Calculation)
C2/322E: 20 4A 0D JSR $0D4A (Atlas Armlet / Earring)
The bugfix comp changes it to this
Code:
C2/3228: 20 3A 65 JSR $3838
C2/322B: 20 69 2B JSR $2B9D
C2/322E: EA EA EA NOP
I want to look into applying a patch that lets the Atlas Armlet effect stacks like Earrings, but with these changes to how that check is done somehow, I've stalled. All I can confirm is that it isn't "Anchors Aweigh", but I've no idea which patch in this compilation could change this otherwise, and why.[/font][/size]
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)