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does anyone know what the hex address is to change the color palette of the mode 7 sprite layer? I assume that if the color palette is changed to have the WoB use the WoR palette, then the Black Jack sprite will also get affected as well.
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so regarding the locations, is that the tile set or the sprite? the sprite layer is the bottom half. correct me if i am wrong, but the hex address you listed EE84C1 2E84C1?
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so that translates to 12EC00 on the hex editor?
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07-25-2019, 08:04 AM
(This post was last modified: 07-25-2019, 08:43 AM by CzarMalboro.)
so the WoB sets apply to the map palettes which can be edited on the level editor.
I just found the location for the mode 7 sprite. paste 12EE40-12EEFF from 12EF40-12EFFF
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07-27-2019, 09:19 PM
(This post was last modified: 07-27-2019, 09:19 PM by CzarMalboro.)
so with the falcon cut scene i noticed the sky is blue for darill but uses the falcon color palette. do you have a pointer where i change it to the pink sky? the editor seemingly cannot edit it.
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07-28-2019, 12:05 AM
(This post was last modified: 07-28-2019, 07:43 AM by CzarMalboro.)
so editing any of those addresses will not change the palette? i never used bsnes+. I assume the best approach is to load from that point and track the data?
is this data for when the falcon rises from the sea or is it during the cutscene when you see setzer and darill flying their airships? i want the color palette of the map data from the falcon deck, not the overworld when you see the falcon sprite.