Posts: 17
Threads: 5
Joined: Oct 2013
Reputation:
0
I imported some monster spritea and eveything looks fine in the atma editor but when I open it in ff3usme the sprites are cut into different segments and jumbled together. This is mostly with the larger sprites but a few small ones have messd up as well. Most off the sprites that are doing this are ones I've never messed with.
Posts: 2,583
Threads: 99
Joined: Aug 2009
Reputation:
52
I'm not too sure what could have happened off hand. What kind (size and format) of monster sprites did you import, and over which sprites? Have you checked in battle to see if the sprite is indeed messed up? I'm sure it is, but if the atma editor shows it's okay, then that's kinda weird. How much free space are you showing in the atma editor?
Did you have a lot of work done? If not you should start over and make backups frequently and just be careful and check often to see if it happens again so you know what caused it.
We are born, live, die and then do the same thing over again.
Posts: 17
Threads: 5
Joined: Oct 2013
Reputation:
0
Ok. So I've been messing around with it.
I added new sprites in place of the 8 dragons. Basically I wanted to use the 8 archfiends from the various games. 6 of the 8 work fine. Anyway I deleted the last two sprites I imported and in ff6usme the monster sprites are back to normal.
I click on the new image. Every time I try to add a new monster that will happen. I triple checked to make sure the colors and size are correct. I have 5200 free space so that shouldn't be an issue unless the custom palettes I made for the faces is taking up some room.
It's frustrating, because I have the space. I just wish I could figure out what is causing this.
Posts: 17
Threads: 5
Joined: Oct 2013
Reputation:
0
That's exactly what it was. I replace the sprites with smaller ones and it worked fine. Then I went delete a large sprite and imported mine and worked. Thanks
Posts: 1,633
Threads: 56
Joined: Apr 2014
Reputation:
12
Is it possible to jump in another empty space, to make possible to load even more big sprites?