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Bugged monster sprite(s)
03-07-2015, 04:24 PM
Hello! I don't have much time, so I'll get right into it.
I was playing around with FF3USme and the sprite editor and I wanted to see if I could recreate a FFIV random battle on a FFVI engine.
The AI and the new character sprites work as they should, exception make the monster sprites. They are ugly and buggy.
I tried to expand the size to 128x128 in the sprite editor, because I believed that the 64x64 size I gave them on the sprite editor was too small. Well, no succes.
Can anybody help me fix this. This may seem an easy problem, but it is kind of hard for a newbie like me. If you don't understand the situation, I can provide a screenshot.
I was playing around with FF3USme and the sprite editor and I wanted to see if I could recreate a FFIV random battle on a FFVI engine.
The AI and the new character sprites work as they should, exception make the monster sprites. They are ugly and buggy.
I tried to expand the size to 128x128 in the sprite editor, because I believed that the 64x64 size I gave them on the sprite editor was too small. Well, no succes.
Can anybody help me fix this. This may seem an easy problem, but it is kind of hard for a newbie like me. If you don't understand the situation, I can provide a screenshot.
03-07-2015, 04:29 PM
It's probably a mold issue. Go to the formation editor in FF3usME and give to your monster the appropriate mold.
03-07-2015, 05:29 PM
With 128x128 I'm pretty sure thats the max your gonna get in a battle. As in one monster of that size only And nothing else. 64x128 will fit two. Same mold a pair of FF6 style behemoths use, just fyi if that is the issue. Since you edited it up to 128x128, it probably is.
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03-07-2015, 10:10 PM
(This post was last modified: 03-07-2015, 10:11 PM by Tenkarider.)
128x128 should be mould 6 (monster in slot 1)
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