Sharing some Spell Animations made via FF3usME
#21
(03-14-2012, 12:16 PM)badass Wrote: Keep it mind I removed the fight command as well n replaced it with swdtech for locke

That should have no incidence on the said animation I think. If you switched a command from a character to another one via hex edit it doesn't affect animations. Locke and Cyan should be able to perform the animation. Now it might be true that it only works for swTech but I'm no animation expert.

Everything match though (except palette and sound but that isn't the problem):

Animation1 #50: | $89 $80 $FF $FF $FF $FF 24 00 00 228 $10 $89 $00 16
Drop down with a long
sword and vanish

Grav Bomb | $5A $01 $5B $01 $FF $FF $9A $98 $00 $60 $53 $FF $FF $08

N. Cross | $DE $00 $DF $80 $08 $02 $54 $56 $00 $36 $10 $FF $FF $1C

Your animation | $89 $80 $5B $01 $08 $02 70 233 233 80 $10 $89 $00 16



Edit: Well the animation works like a charm with SwTech. But for Blitz the character always take a step forward when he comes down. This might depend on the blitz default outro. The result are the same for any blitz have I replaced this animation with.

For replacing a magic or a Lore, it doesn't have the same result: The character jump where he finished his casting intro and doesn't jump on the target. He does come back to his original spot however. So a animation can have some minor difference depending in which command the spell it replace is. Here is a video showing the major problem.

In bonus I show you my very first custom animation. I must have spent a good 10 minutes on it!
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#22
i have no idea then.. roy was saying his swd tech with my spell was broken and his guy kept disappearing.. lol.. but besides that.. NICE animation! i like how you fixed the speed to make it all blend perfectly
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#23
(03-25-2012, 04:05 AM)badass Wrote: i have no idea then.. roy was saying his swd tech with my spell was broken and his guy kept disappearing..

The only real problem is that with any Blitz whoever has the skill will always take a step forward. Beside that your animation work well with swTech.
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#24
thanks for clearing that up madsiur
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