02-20-2014, 01:17 PM
We have a language barrier here. I can't fully understand your writing.
You need to use an hex editor to change the address bytes. In this case, A9 is the opcode to load the spell ID and the next byte is the spell ID itself. In summary, change the value from #$30 to #31 at the C2/07A5 address.
About the doom spell (triggered from Condemned), it is set at C2/4F76. Again, try to change the argument for the A9 opcode to your new Doom spell ID. The animation is apparently hardcoded and independent from the spell ID, however.
You need to use an hex editor to change the address bytes. In this case, A9 is the opcode to load the spell ID and the next byte is the spell ID itself. In summary, change the value from #$30 to #31 at the C2/07A5 address.
Code:
from:
C2/07A4 A9 30 LDA #$30 spell ID (life 1)
to:
C2/07A4 A9 31 LDA #$31 new spell ID
About the doom spell (triggered from Condemned), it is set at C2/4F76. Again, try to change the argument for the A9 opcode to your new Doom spell ID. The animation is apparently hardcoded and independent from the spell ID, however.
Code:
C2/4F76 A9 0D LDA #$0D doom spell ID