I notice that if I move the life spell it makes life 3 not work right . - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: I notice that if I move the life spell it makes life 3 not work right . (/thread-2492.html) |
I notice that if I move the life spell it makes life 3 not work right . - Locke0075 - 02-18-2014 How can I stop this ? RE: I notice that if I move the life spell it makes life 3 not work right . - madsiur - 02-18-2014 What do you mean by "move" and "not work right" ? Little description will get you little help. RE: I notice that if I move the life spell it makes life 3 not work right . - BTB - 02-19-2014 The Life 3 staus is hardcoded to cast Life on a character when they die; you'd have to move the pointer manually with a hex editor. RE: I notice that if I move the life spell it makes life 3 not work right . - HatZen08 - 02-19-2014 If you only need to redirect the spell ID from #$30 (actual life spell ID) to another spell slot, you only need to change the spell ID at C2/07A4: Code: C2/07A4 A9 30 LDA #$30 spell ID (life 1) I must warn you that the game engine isn't versatile with spells which are too much different from the Life 1 spell. If the triggered spell animation doesn't work correctly with the “i am dead” graphics, it will trigger small graphical glitches. Also, the game engine will overwrite specific spell data like the spell target, hit rate and special proprieties. As a note, if it may be of interest: Code: C2/0799 Prepare Life 3 trigger. It will be triggered at C2/4F5F. RE: I notice that if I move the life spell it makes life 3 not work right . - Locke0075 - 02-19-2014 Ok I wanted to make my spell list look like this : Cure Cure 2 Cure 3 Full Cure Life Life 2 Life 3 Ensuna Now my new full cure spell is where the life spell was . I also notice u can't move the doom spell either . What is the address I have to change none of them when I type on the go to on my editor has the a9 then 30 right next to it and is the id fore the life 2 spell 31 ? RE: I notice that if I move the life spell it makes life 3 not work right . - HatZen08 - 02-20-2014 We have a language barrier here. I can't fully understand your writing. You need to use an hex editor to change the address bytes. In this case, A9 is the opcode to load the spell ID and the next byte is the spell ID itself. In summary, change the value from #$30 to #31 at the C2/07A5 address. Code: from: About the doom spell (triggered from Condemned), it is set at C2/4F76. Again, try to change the argument for the A9 opcode to your new Doom spell ID. The animation is apparently hardcoded and independent from the spell ID, however. Code: C2/4F76 A9 0D LDA #$0D doom spell ID RE: I notice that if I move the life spell it makes life 3 not work right . - Locke0075 - 02-20-2014 Thanks a bunch for your help . I ll just leave doom alone but at least I can move the life spell now . Do u have a list of the spells and the codes ? RE: I notice that if I move the life spell it makes life 3 not work right . - madsiur - 02-20-2014 (02-20-2014, 11:17 PM)Locke0075 Wrote: Thanks a bunch for your help . I ll just leave doom alone but at least I can move the life spell now . Do u have a list of the spells and the codes ? Most if not all of the spell specific behaviors are in bank C2. You can download a version from RPG Legion or Assasin's webpage. Both version have different commentaries. Check the link section. |