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Well, that worked just fine. That's one random way to keep palettes assigned. I don't think I would have figured that out in a million years, but oh well.
Step forward, spriters! We are also responsible to make hacks look new and fresh, we are no less important than code or ASM hackers! CHARGE!!
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I'm having a related problem. I changed the old man battle palette, and now Locke uses the proper palette when he steals the clothes. I also changed his field palette, no problem. But when I get into another battle, he's back to using the default palette 0.
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So what should the 7B at C1/3E1C beb changed to?
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Nope. Now he's not using a specific palette that I can tell, just some random colors.
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04-20-2016, 12:35 PM
(This post was last modified: 04-20-2016, 12:35 PM by DrakeyC.)
He should be using palette 6; the default is 0. I've not changed anything else, it's still Locke changing to the same sprites. All that's different is the palette being used for it.
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04-21-2016, 12:40 AM
(This post was last modified: 04-21-2016, 12:41 AM by Everything.)
Try storing $80 at C1/3E0B. That will force it to skip this code every time.
EDIT: Oops m06 already suggested that. I'm not sure what the problem is.