Mystic Quest Graphical Offsets
#21
(05-05-2011, 01:57 PM)Zεεຕใร Wrote: you mean the chests on the overworld, and ones in dungeon? One looks like a trash can sort of whereas the other looks like a real chest?

Both. Smile
[Image: jce3000gt_md.png]

[Image: jce3000gt.jpg]
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#22
They share palettes, I'm really not surprised lol.
Chest Palette Offset: 03DC06
Chest Graphics Offset: 026720

Call this an abomination, but I've removed all but "1" pixel from the title screen, excluding the title fonts.
I cannot find this last pixel... @_@;
If I find it, I'll make a patch for it.

[Image: imgshk.png]



Any possibility of a level editor in the near future? I'd love to replace the tiles in this game and use them in a level editor. Smile
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#23
(05-05-2011, 11:48 PM)Zεεຕใร Wrote: They share palettes, I'm really not surprised lol.
Chest Palette Offset: 03DC06
Chest Graphics Offset: 026720

Any possibility of a level editor in the near future? I'd love to replace the tiles in this game and use them in a level editor. Smile

A level editor is not my forte. I'm sure seeing as this game is fairly simple whomever coded the FF6 or FF5 (?) level editors would be able to code one for MQ fairly easily.

Thanks for the chest palette offset. I saw that lone red and didn't tie that into the chest. I thought there were two reds. lol
[Image: jce3000gt_md.png]

[Image: jce3000gt.jpg]
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#24
Any idea how many palettes are devoted to NPC's by any chance?
My way of obtaining palettes is getting to a point in the game that is using that palette and save stating. I then open the save state as a palette in YY-CHR.
Do you have another method that can get all the palettes at once or some way I can cycle through them?
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#25
(05-02-2011, 04:55 AM)ArcadianKnight Wrote: edit: i'd love to see a ff mystic quest hack that is challenging.

Clicky.

(05-06-2011, 03:24 PM)Zεεຕใร Wrote: Any idea how many palettes are devoted to NPC's by any chance?
My way of obtaining palettes is getting to a point in the game that is using that palette and save stating. I then open the save state as a palette in YY-CHR.
Do you have another method that can get all the palettes at once or some way I can cycle through them?

Are you using the SNESPal that Yousei coded? That's how I'm hunting down the palettes...

Let me know if you need it.
[Image: jce3000gt_md.png]

[Image: jce3000gt.jpg]
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#26
@jce3000gt: are you going to use unused resistances? i found out about it on spriter's resource. Wink

edit: btw, i'd like to play the version with unchanged music and text. Smile
"Expect an early Winter with lots of snow!" Roan's Snowball Fight move

http://www.youtube.com/user/TheArcadianKnight
I'm a serious Grandia II fan and my all-time favorite character is Roan
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#27
(05-08-2011, 08:04 AM)ArcadianKnight Wrote: @jce3000gt: are you going to use unused resistances? i found out about it on spriter's resource. Wink

Link? Need to see what information they're referring to.
[Image: jce3000gt_md.png]

[Image: jce3000gt.jpg]
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#28
(removed link)
"Expect an early Winter with lots of snow!" Roan's Snowball Fight move

http://www.youtube.com/user/TheArcadianKnight
I'm a serious Grandia II fan and my all-time favorite character is Roan
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#29
ArcadianKnight, these aren't related to unused resistances. They're sprite sheets.
------------------
After doing a Google search about it, I found this.


You need to be a little more specific ArcadianKnight instead of linking us to a wide variety of sprites. Linking us to all those sprite sheets might as well of linked us to Google Tongue.
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#30
my bad, zeemis. Tongue
"Expect an early Winter with lots of snow!" Roan's Snowball Fight move

http://www.youtube.com/user/TheArcadianKnight
I'm a serious Grandia II fan and my all-time favorite character is Roan
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