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Mystic Quest Graphical Offsets
05-02-2011, 11:26 AM
I believe I saw these down a little bit, I believe it's just the body of the sprite as a single frame and the hands that are animated with two frames.
Is this it?
The top right of the "what?" animation is the frame for the hand, the animation part.
The offset is: 00024c20
Is this it?
The top right of the "what?" animation is the frame for the hand, the animation part.
The offset is: 00024c20
05-02-2011, 12:22 PM
05-02-2011, 12:44 PM
A new version of YY-CHR was recently released (somewhat recent):
http://www.FF6Hacking.com/YY-CHR.zip
http://www.FF6Hacking.com/YY-CHR.zip
05-02-2011, 02:09 PM
(05-02-2011, 12:44 PM)Zεεຕใร Wrote: A new version of YY-CHR was recently released (somewhat recent):
http://www.FF6Hacking.com/YY-CHR.zip
Wow, that came out of no where then. I never thought some of those older tools would ever be updated.
05-02-2011, 03:13 PM
The new version of YY-CHR doesn't allow custom patterns like the older ones did, however this is an alpha instead of a beta. I never really made my own pattern to begin with but I may attempt to if I can figure it out.
05-03-2011, 01:29 PM
that would be really sweet, zeemis.
"Expect an early Winter with lots of snow!" Roan's Snowball Fight move
http://www.youtube.com/user/TheArcadianKnight
I'm a serious Grandia II fan and my all-time favorite character is Roan
05-05-2011, 12:21 AM
Added "03DA26" as an offset for the hero's palette.
05-05-2011, 12:34 PM
05-05-2011, 01:57 PM
you mean the chests on the overworld, and ones in dungeon? One looks like a trash can sort of whereas the other looks like a real chest?
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