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Mystic Quest Graphical Offsets

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[Image: imgshk.png]

The one thing I cannot find is when the Hero faces you and throws his hands to the side to say "huh" or "what".


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#12
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I believe I saw these down a little bit, I believe it's just the body of the sprite as a single frame and the hands that are animated with two frames.
Is this it?
The top right of the "what?" animation is the frame for the hand, the animation part.
The offset is: 00024c20
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[Image: imgshk.png]
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Ah ok, thats cool. TLP wasn't being too friendly when I was peeking at the graphics.


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A new version of YY-CHR was recently released (somewhat recent):
http://www.FF6Hacking.com/YY-CHR.zip
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(05-02-2011, 12:44 PM)Zεεຕใร Wrote: A new version of YY-CHR was recently released (somewhat recent):
http://www.FF6Hacking.com/YY-CHR.zip

Wow, that came out of no where then. I never thought some of those older tools would ever be updated. Laugh


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#16
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The new version of YY-CHR doesn't allow custom patterns like the older ones did, however this is an alpha instead of a beta. I never really made my own pattern to begin with but I may attempt to if I can figure it out.
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that would be really sweet, zeemis. Smile


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#18
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Added "03DA26" as an offset for the hero's palette.
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(05-05-2011, 12:21 AM)Zεεຕใร Wrote: Added "03DA26" as an offset for the hero's palette.

I found the character palettes but finding the palettes for the two treasure chests is giving me gray hair...


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#20
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you mean the chests on the overworld, and ones in dungeon? One looks like a trash can sort of whereas the other looks like a real chest?
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