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the only thing that will make this current editor better for the next version is if they can perfectly patch a 24 bit to override the 65535 limit to hp,mp,exp and gp. then we can make tougher bosses or even a whole new game and not have to worry about the patch or the guide anymore.
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The patch works, and you can't use usME to edit the monster's HP anymore. You need to hex-edit the new monster's HP. It won't work with usME.
To quote someone else's opinion here:
"You'll have to expand your horizons beyond a level-editing mentality".
Before usME and all the beautiful utilities, people had to hex edit the sh@t out of the ROM.
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I'm new to using FF3usME and I'm having some trouble renaming items. I think it has to do with the symbol/space before the item name. If I try to change " Fenix Down" to " Phoenix Down" (by pressing spacebar before the P) the item in the list gets some random letters after the name and using the "Arrange" option makes the item disappear.
I guess my question is, in the list of numbers/letters/characters, which of the blank spaces goes in front of an item to make it work normally? Is that even what the problem is?
Thanks all.
You can already exceed 65,535 if you give your monster multiple "lives" in it's AI similar to how they did with Kaiser Dragon and Omega Weapon. That's how most people have increased their monster's hp though I understand Zeemis came up with a patch to expand it without having to give the monster extra lives.