WoB/WoR mode 7 color palette
#11
This is the code when the falcon rise from the water.
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#12
No I am not looking for the code when the falcon rises from the water. I am looking for the map data when you see darill's sprite. the background has a blue sky instead of pink. i want to know where the color palette data is for the map because the editor seemingly cannot change it.
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#13
(07-28-2019, 04:56 PM)CzarMalboro Wrote: I am looking for the map data when you see darill's sprite.

Isn't this map $000B in FF6LE? Searching for "map $000B" in the event dump return 3 or 4 result and two of them have a palette change:

Code:
CA/46CD: 6B    Load map $000B (Falcon, upper deck (general use / with Daryl / buried / homing pigeon)) instantly, (upper bits $3400), place party at (23, 8), facing left
CA/46D3: 60    Change background layer $06 to palette $1D

CA/4598: 6A    Load map $000B (Falcon, upper deck (general use / with Daryl / buried / homing pigeon)) after fade out, (upper bits $3400), place party at (15, 8), facing left
CA/459E: 60    Change background layer $06 to palette $1D

It seems from dialogues below that code that both are part of Setzer's flashback. You could try just changing the two command 60 with "FD FD FD" and see if the background remains pink..
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#14
I just edited it and it works.
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#15
it appears 0A459E includes the map load, the text palette and then the background,
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#16
blocks 02683A2-02683BF

9C 67 5B 53 BA 42 38 32 16 2E 18 36 D3 2D 0E 29 58 36 EA 24 00 00 D7 21 0D 29 0C 25 EB 24 (WoR airship layer 2 [sky])

FC 7F B8 77 13 77 D3 62 90 62 8E 6E 4F 56 C7 3D EF 7A 49 2D 8B 72 2A 62 A8 3D 68 39 48 35 (WoB airship layer 2 [sky])
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