completed FF6 Vanilla NPC sprites
11-27-2015, 06:26 PM
Quote:And I think James's talking about the version Lord J never officially released to the public, 6.71.
Wait a second... i own 6.7.0 since 2 years at least(before i joined) and this thing was never mentioned anywhere for all this time???
Does exist a link to it, in his site at least?
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11-27-2015, 06:33 PM
11-27-2015, 09:22 PM
and he did :/
The only limit is imagination. And 16 colors.. I guess
11-28-2015, 04:44 PM
That buys me some time to update these sprites, gonna swap rachels use of palette 0 with palette 4. seems i can sacrifice less of the original look that way. also I guess I either gotta do away with katarins pink ribbon or the blue on her dress. then the old woman sprite, i wish they hadnt used more than 12 colors on the townsfolk
11-28-2015, 06:36 PM
Yeah, still limited to 12 colors, and the special colors have to be in their places (skin, outline, etc).
Still allows for more diversity since they don't have to be the same 12 for every sprite on the palette.
Still allows for more diversity since they don't have to be the same 12 for every sprite on the palette.
The only true wisdom is knowing you know nothing.
11-29-2015, 12:25 AM
Hmm do i have a wrong version of this patch or am I doing something wrong? I've limited a sprite to 12 colors counting the 2 skin tones, transparent, and the outline and Its still not working.
I managed to get the first color of one of the palettes to show up in battle but the second color doesn't.
or do i have to use all 4 of the limited colors for it to work right?
I managed to get the first color of one of the palettes to show up in battle but the second color doesn't.
or do i have to use all 4 of the limited colors for it to work right?
Quote:Please James, tell me what is "FF3usME ROUGE"
...The ROUGE edition is the best. I hear 7.2 is supposed to have eyeliner support.
But here, I did up some quick edits to show you guys some of the new features. Made using the Rouge edition of FF3usME:
Alright well i give up. Im gonna have to go back to not using those last 4 colors. even the test sprite that came with the patch isnt working... oh well
11-29-2015, 05:17 AM
First question, where did you get the patch from? Might be one of the less than final copies.
Second, yes all four of the required colors count towards the 12, regardless if they are used.
It is a very highspeed patch, does alot of really fancy stuff that forces it to be very picky, the correct version does work though, I've got proof posted around here somewhere. Will look after I get to work, and see if I've got a version that works on a normal rom.
Second, yes all four of the required colors count towards the 12, regardless if they are used.
It is a very highspeed patch, does alot of really fancy stuff that forces it to be very picky, the correct version does work though, I've got proof posted around here somewhere. Will look after I get to work, and see if I've got a version that works on a normal rom.
The only true wisdom is knowing you know nothing.
11-29-2015, 07:00 AM
Nevermind, I got it! after re reading the readme I realized why this patch is so great for that elimination of loading time the first time.
I Will re-submit the 3 above sprites and more now that I can finally properly test. (I just completed Vargas as well, just gotta test him)
Old lady is next followed by the generic little boy and girl
silly me, i was trying to test it but didnt realize that it saves the data the first time you play and any other playthrough wont alter that characters palette assignment.
I Will re-submit the 3 above sprites and more now that I can finally properly test. (I just completed Vargas as well, just gotta test him)
Old lady is next followed by the generic little boy and girl
silly me, i was trying to test it but didnt realize that it saves the data the first time you play and any other playthrough wont alter that characters palette assignment.
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