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In my hack, I plan on making two separate places require a full party of certain people: Terra, Shadow, Cyan, and Locke in the Phoenix Cave (yes, Locke), and Strago, Relm, and Shadow within Ebot's Rock.
There's definitely a way to make it so only these people can enter, right? I'm planning huge events around these, and don't want to go too far away without knowing.
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Event command DE loads the case word with the party members. You can then verify if one or many character bit(s) (1A0-1AF) are set or clear. This is done many times in the game. You can find examples in the event dump. For other references, see the event command document and event bits document.
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Heh, I was actually gonna say event command 99 to open the party select screen, then force the characters, when you enter the place...
On second thought that would only work IF you had recruited the characters already, if not, they'd be added anyway, I think.
Yep, DE would probably be a better way to do it. Check if they are in the party and reject if not.
The only true wisdom is knowing you know nothing.
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Ha, just adding them randomly would be great!
"Wait, where'd Strago come from?
And where'd he go??
WHAT IS HAPPENING?"